THE LOST KINGDOM DX.
I have got Moscow Modder's permission to do this, so don't think about reporting me on plagrism.
This is my currently my side project until I finish Zelda's Last Wish (progress: 90%).
I now have a playable demo for this and I plan to release another demo in the future:
Demo # 1. (Uses 2.5 RC1. Link has been fixed) (outdated).
Demo # 2 (not avaible yet).
This has numerous changes, aside from tile placement, from the orignal. There is a slightly diffrent item order so that it doesn't give way too many items at the start, and it will have a much more even difficulty curve, abliet a good deal harder than the orignal in the end.
This, like the orignal, uses the Z1 saving system and has a similar level progression.
That said; I will add numerous features, including messages when you pick up equipment items, jumping off cliffs and a new area with five minidungeons. Some of these are aleady implemented.
There will be diffrent midis too; while the main overworld midi remains unchanged, most of the other midis will be diffrent.
Progress: Scrapped all of my dungeons. Going to start Level1again (about 7% total).
Screenshots:
The starting screen.
The screen where the two bats/flies were in the orignal. You get the Bomb skill from this screen.
The screen SE from the start, killing the Lynels here gets you an optional HCP.
The entrance screen of L1 (outdated).
Showing the new item pickup text feature (screen is outdated).
The new item cellar.
The new passageway.
The NE hidden room in the dungeon, where you get the raft in this version (outdated).
This used to be a room with a passageway, but this has the Boss Key instead (outdated).
Level 1 boss; the scripted Night Aquamentus (outdated).
Comments or crits welcome.
Edited by Orin XD, 13 September 2012 - 03:51 PM.