Hi, ZQuest developers and users. I don't know if there's a topic like this already, but I'm a newbie who knows basically nothing about coding(save HTML) and I just read the introduction to ZScript. I now know that Link's health is able to be modified, but... what else can be modified?
How do I put a script in my game? How do I tell it when to activate? I do not understand. I heard Joe say that he's making footprints in the snow right now. I assume that means that when you walk on a tile it will become another tile and then combo cycle back, but how do you tell a script to do this? What is the coding "vocabulary" to tell one combo to become another upon being stepped on?
I'm confused, and I don't understand how to implement ZScript. Help, please.
Scripting Vocabulary
Started by
LostInHyru1e
, Oct 26 2007 11:15 PM
2 replies to this topic
#1
Posted 26 October 2007 - 11:15 PM
#2
Posted 27 October 2007 - 03:36 AM
Have you opened up std.zh and script.doc that comes included with the zip of the alpha builds?
...Yep, you can do ALL that.
...Yep, you can do ALL that.
#3
Posted 27 October 2007 - 04:55 AM
http://www.armageddo...ead.php?t=99899
http://www.youtube.c...h?v=0keTaLikBX8
http://www.shardstor....uage_Reference
http://www.purezc.co...showtopic=25946
http://www.geocities....pttutorial.txt
http://zctut.com/script1.php
std.zh, zscript.txt (not doc(and with a 'z'))
http://www.youtube.c...h?v=0keTaLikBX8
http://www.shardstor....uage_Reference
http://www.purezc.co...showtopic=25946
http://www.geocities....pttutorial.txt
http://zctut.com/script1.php
std.zh, zscript.txt (not doc(and with a 'z'))
Edited by Joe123, 27 October 2007 - 04:55 AM.
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