Heya everyone. recently i do wish to making my own boss script but it's very complicated... I wants to making the 'Gaia Moldorm. a giant moldorm that could 'splashing' out of the lava combos (using the Flag num 100 ) as the screens is shaking and then shoots some projectils to Link as the moldorm moves. Of course the moldorm would fly and then throws his 'tiny moldorm' and some time some boulders that explode in contact of the ground before it comes back. Of course i planning 2 types of the Gaia Moldorms: One that would uses any fire projectiles types and that would appears where the lava combo (Flag 100) is and if it 'splash' at the lava some fires would getting out of the lava combo, and the one that would uses ice projectiles types that freeze Link for some seconds and that the moldorm appears from the side screen at the horizontal or at the vertical but the moldorm would be more faster and i planning to making only one of those that explodes at it death.
Here's the script i did started to made but i'll needs some helps to making this one because i'll not be able to making a boss script alone by my own. (if you wish to modify it entierly i could understand this.)
ffc script GaiaMoldorm{ void run(int enemyid){ npc ghost = Ghost_InitAutoGhost(this, enemyid); Ghost_SetFlag(GHF_STUN); Ghost_SetFlag(GHF_CLOCK); int movementStyle = ghost->Attributes[0]; int attack1 = ghost->Attributes[1]; int attack2 = ghost->Attributes[2]; int attack3 = ghost->Attributes[3]; int attack4 = ghost->Attributes[4]; int attack5 = ghost->Attributes[5]; int size = ghost->Attributes[6]; int fireSFX = ghost->Attributes[7]; int fireSPR = ghost->Attributes[8]; int flags = ghost->Attributes[9]; Ghost_Waitframe(this, ghost); } }
of course it's not completed but i do adding the most important things in there and there.
so... is anyone who can help me in this please ? in my part i would setting the boss via the enemy editor. For this one i would thinking about using 10 or 20 segments.