Jump to content

Photo

Zelda Classic 2.5 items


  • Please log in to reply
4 replies to this topic

#1 shucke

shucke

    Junior

  • Members
  • Real Name:Robin
  • Location:Nederland

Posted 15 December 2009 - 05:26 AM

hello im pretty new using zquest 2.5 and i don't know how to use the new items and what they are.
can someone tell me plz...

#2 MoscowModder

MoscowModder

    Sometimes lurking. Rarely posting.

  • Members
  • Location:Wisconsin

Posted 15 December 2009 - 06:06 AM

The wiki at shardstorm.com/ZCwiki should have some info on them. What items specifically are you wondering about?

* Scrolls: Give you the ability to perform special moves.
- Spin attack: charge sword once
- Hurricane attack: charge twice (requires spin)
- Quake and super quake: charge hammer to stun enemies (quake is required for s. quake)
- Cross beams: shoots 4 beams from spin/hurricane
- Peril beam: shoots beams at low health
* Roc's feather: allows you to jump
* Cane of Byrna: drains magic to make a destructive ring that protects you
* Quivers: used with the true arrows rule
* Bomb/arrow ammo: increases bomb/arrow count but doesn't give you the classic bomb/arrow item

Any other items you wanted to know?

#3 shucke

shucke

    Junior

  • Members
  • Real Name:Robin
  • Location:Nederland

Posted 15 December 2009 - 07:59 AM

that was all i wanted to know thanks

#4 MoscowModder

MoscowModder

    Sometimes lurking. Rarely posting.

  • Members
  • Location:Wisconsin

Posted 15 December 2009 - 08:02 AM

Glad I could help. Even better than the built-in items are the items you can create yourself. I just can't wait 'till you can make new item classes without scripting.

#5 Joe123

Joe123

    Retired

  • Members

Posted 15 December 2009 - 02:10 PM

Lots of new items here

QUOTE(MoscowModder @ Dec 15 2009, 01:02 PM) View Post
Glad I could help. Even better than the built-in items are the items you can create yourself. I just can't wait 'till you can make new item classes without scripting.
You can, just means having a slightly different script (or set of input arguments) for each item in the class.


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users