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Custom Bombs scripts


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#1 Sans

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Posted 02 November 2017 - 11:44 AM

Hello i do like to ask a request.

You do know that on every Zelda Games if you use the bombs you can lift it and then throw it everywhere you want and then the bombs flash before explose ? Well i do like to get this bombs items script to get it works more differents from the original bombs with different explosion if possible. I do like also that the script can allow Link to use more bombs in the same times (3 maximum)



#2 Timelord

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Posted 02 November 2017 - 12:20 PM

Hello i do like to ask a request.
You do know that on every Zelda Games if you use the bombs you can lift it and then throw it everywhere you want and then the bombs flash before explose ? Well i do like to get this bombs items script to get it works more differents from the original bombs with different explosion if possible. I do like also that the script can allow Link to use more bombs in the same times (3 maximum)


(emphasis, mine)

You can permit laying extra bombs using the ZQuest Editor, without scripts.
Item Editor->Bomb->Data->Max On Screen

#3 Sans

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Posted 02 November 2017 - 12:36 PM

ah ok then.



#4 Sans

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Posted 02 November 2017 - 01:16 PM

but how about lift the bombs and flashing effects before it explode ?



#5 Anthus

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Posted 02 November 2017 - 02:56 PM

Flashing can be done with animating the bomb sprite (you'll have to experiment with the frames/ timing) but the lifting will likely require an additional global script.

#6 Sans

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Posted 02 November 2017 - 03:13 PM

That will not be a problem since i can combine global script a little bit.




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