i have some monster like the moldorm have this flags checked and the monsters always return each time i enter the room
i want this monster like a mini-boss and he always respawn. in 2.53 this flags do the job . i need to do something else?
Posted 21 July 2024 - 12:08 AM
i have some monster like the moldorm have this flags checked and the monsters always return each time i enter the room
i want this monster like a mini-boss and he always respawn. in 2.53 this flags do the job . i need to do something else?
Posted 21 July 2024 - 02:05 AM
i have some monster like the moldorm have this flags checked and the monsters always return each time i enter the room
i want this monster like a mini-boss and he always respawn. in 2.53 this flags do the job . i need to do something else?
That flag does not work with segmented enemies
Posted 21 July 2024 - 03:36 PM
ok script need
Posted 21 July 2024 - 05:09 PM
Don't Moldorms already never return?
Posted 22 July 2024 - 09:14 AM
If thats not working on moldorms something possibly broke.
Posted 23 July 2024 - 04:49 PM
Don't Moldorms already never return?
...oh, huh, that was how it worked wasn't it? That might be a bug report then yeah
Posted 07 August 2024 - 09:26 PM
yes the moldorms with not return flag do noting. i just made a little script like for that
VariableTEST[162] Was a bool array i use for a lot of thing that i want to not redo
Edited by nyrox, 07 August 2024 - 09:32 PM.
Posted 07 August 2024 - 10:25 PM
...oh, huh, that was how it worked wasn't it? That might be a bug report then yeah
ill take a looklater after im done with flags
Posted 02 January 2025 - 05:53 AM
I just discovered Lanmolas once killed are dead forever. I even tried using a wizrobe summoner to summon one but once killed now the wizrobe won't even return. Haiyaaa.
Posted 27 January 2025 - 02:42 AM
yes the moldorms with not return flag do noting. i just made a little script like for that
VariableTEST[162] Was a bool array i use for a lot of thing that i want to not redo
if (VariableTEST[162]== false){ //162 Giant tree Moldrom D was deathnpc m1 = CreateNPCAt(NPC_MOLDORM,120,48);while(NumberEnemies() != 0)Waitframe();VariableTEST[162]= true;}
I'm not sure what this script would have tested, btw, given that the "never returns" and similar flags only have to do with engine-placed enemies- so have nothing to do with any enemy created via a script.
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