Well, here's the question at this point. Is the objective to either: (And please respond in terms of these two list items and not a third item; go to the closer more accurate choice then proceed beyond it from there.)
1) Feed a foreign character visual and frame data regarding descriptions of NPCs, player characters, items, effects, and enemies and see what they come up with, or...
2) Ask someone to recreate ZC's 1st quest tile sheet so it won't overlap with Nintendo's work but still be a ZC tileset.
Yes, there's overlap between the two, but only so far that we're going to be receiving recreations of things like Darknuts, Wizzrobes, and Ganon in some capacity. In option #1, it's us that will be rearranging the results of this artist's work onto either a default tileset or some new tileset. It would obviously be easier to just plop the art into the classic location of that enemy on the 1st.qst tileset and go from there, but for all I know this is for a completely new tileset where enemies don't have to be located in the same place. But why depart from what works right now in terms of layout of sprites? People also go by memory and familiarity.
Basically, what are we really trying to do here?
I asked Zoria for a template for what it should look like and he uploaded this. Then I took that and ran with it and made this starter set with a few items expanded on (For clarification for the artist.) and started two enemies and Link, which weren't touched.) then stopped to ask for direction and didn't get very far. Is that something that should be continued, or did it take an undesirable turn?