Hello i got a request for you... in fact i did try to make myself a script but it's pretty very hard so i did only a importent part for the script like the const int for the item scripts.
Here we go.
const int THUNDER_FLASH = 50; //Is the color of the flash when the ThunderBalls explode. const int SFX_THUNDER = 100; //Is the sound when Link fires the ThunderBalls. const int SPR_THUNDER_BALLS = 98; //The sprite of the ThunderBalls. const int CT_SECRET_INVISIBLE = 7; //Is the combo type secret for the trigger for the ThunderBalls. const int SPR_ELECTRIFIED_WATER = 99; //Is the sprite of the electrified water if the ThunderBalls touch the water. const int SPR_SHOCKED_LINK = 100; //Is the sprite of Link if he hit the ThunderBalls. item script ThunderRod{ void run(){ // This function is the one that actually gets called by ZC. int // ... do whatever here ... } // You can create other functions to be used by the run() // function. //...other functions here... }
I started from this point. I do want those functions:
-Link can electrifie any waters and shallow waters type combos if the thunder balls touch the waters.
-Link can trigger a certain type of the combo only with this script type item cause the activations of secrets.
-Link can be shocked himself if he hit the thunder balls by himself or by projectives.
-Link don't need magics to use it.
-Only 3 thunder balls can be create.
-Thunder balls can bounce if you want too.
Here i'm finished. I do want this item script because well i do want to include to the script deta base.
Here's someone who can help me ?
Edited by Sans, 25 October 2017 - 06:04 PM.