Finally managing to get through these quests since college hell has cleared up recently. So here are my thoughts on all submissions:
Story of 24 Hours - Pretty basic quest, though the concept seemed interesting, especially with the fishing at the start. The dungeon was pretty cool too, but I do wonder if there's more after doing the dungeon since I couldn't seem to progress after the "More" screen. Decent effort, it was a fun short quest, but it wasn't anything too amazing IMO.
Tail of the Dragon Slayer - I actually really liked this quest. Besides some of the weird design with GB mountains with classic, this quest played quite nicely. Again, it's nothing too amazing, but I really did like the item ideas, especially with limited usage on jumping, fire etc, those were some very cool additions. I did wish they were used a bit more throughout the quest, but hey you can't do much in 24 hours Good job with this one.
What You Deserve - Really nice Z1-style quest. It's pretty amazing to see quite a lengthy quest for 24 hours. Feels like your typical NES style miniquest, but I really liked certain parts of the quest, especially the dungeon design. One criticism I have is that I feel like difficulty is completely non-existent, since it looks like you start off with the Master Sword, so you can just OHKO almost all the enemies in the quest. Not sure if that's intentional or just a design error, but besides that I really liked this one. Edit: Disregard that, turns out I was experiencing a ZC bug where for some reason swords were getting all mixed up due to having two equippable swords in the previous entry. Not sure how that happened, but I guess the bug made the quest much more easier than it was supposed to be.
The Moblin Question - The cleansing fire is a pretty amazing weapon, and I really love the variety of Moblins. Sadly the screen design doesn't look too good in most parts, and most screens look quite ugly and bad, though I understand it was probably all rushed due to the extreme time limit. There isn't much else to say though, but it's a decent effort.
Anemoi - This felt more like a condensed version of Yuurei, and I enjoyed it quite a lot. I really like how the areas look and the fact this was done in just 24 hours was pretty impressive. Though I do wish there were new mechanics or something rather than just reusing stuff from Yuurei, and I feel like those lava tiles in the Magma Hills appear and disappear way too quickly, making things kinda hard to navigate sometimes. Overall though, this was a really good quest. Good job.
Redemption - Interesting concept, felt kind of like one of those point-and-click flash games you see in the internet. It did feel quite short and the text was kinda weird with it being so close to the text borders, but other than that this was interesting and neat to play.
Faster - I really liked this quest, it was fun to play and generally was well made. I do really love how the overworld warps around in all 4 directions and I also love the puzzle feel with having Pols Voice drop one time use feathers. The difficulty wasn't very hard for me personally until that splitter right at the very end, but other than that, this was a nice quest. Also, my time was about 35 minutes or so. I should've took a screenshot lol.
Eternal Curse - Sucks that this was a demo since I was really loving what you had here so far. It feels a lot like RotS and Yuurei but quite unique and different at the same time, which was really nice. I do feel like the boss dealing a whole heart of damage for just 3 hearts was a little much, but once you get the rhythm and strategy down, it's not too bad at all. Definitely would love to see more of this though.
And so with all those quests done, my votes go to the following:
Best Overall - Anemoi
Most Creative - Eternal Curse
Best Mechanics - Redemption
And my guesses for all the entries are shown below: