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Multiple stairs triggers

stairs secrets multiple

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#1 Limebeer

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Posted 09 November 2014 - 06:18 PM

Basically, I am wanting to have two (or more) different stairs triggered in one room by two different triggers. Basically, weapon A triggers makes stairs A appear and weapon trigger B makes stairs B appear. The weapon triggers are two distinct triggers (as in, I have a separate sword switch and a pound switch) set up and Secret Tiles 16 and 17 as two different stairs (well, warps, but with star triggers)
The triggers do not turn into the different warps, just are meant to trigger the tiles which become them.
I just want to know if it is possible to do it this way, or if I should do it another way. I do have some ideas on how to do them other ways, but I really want to do them the way i described.

I am using D-map 5 with BS Overworld D-map type, Origins III tileset, and I am using version 2.5 official.



#2 Lightwulf

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Posted 11 November 2014 - 03:42 AM

As far as I know, you can only have 1 "secret" per room, though you can have multiple triggers for it (and you can also set up tiered secrets, but only the first one can be permanent).  You could have both a sword slash trigger on one side of the room and a wand trigger on the other side; once one of them is triggered, all (1st-tier) secrets are triggered.

 

What I did in version 2.10 to have more than one secret per room (and allow permanent secrets in dungeons) was use lock blocks or boss-lock blocks (or both); those are separate from triggered secrets, and you can have one (permanent) per room for each of them.  So, if you wanted, you could have 3 "secrets" on one screen: one regular secret, one lock block secret, and one boss-lock block secret.

 

If you're not going to use keys or boss-lock blocks, you might want to consider having a partition appear between one side of the screen and the other, so that only one trigger will allow access to one stairway because the other one is blocked off.



#3 Limebeer

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Posted 11 November 2014 - 10:30 AM

Ah, okay. Yeah I suspected as much... thankyou for the help! I decided to change how I did it so that what I would have needed for triggers are now barriers instead and you need to hit them with the right item to be able to access the warp point. (i.e. use item A on barrier B to make it a walkable tile)
But the lock block option I will have to remember! that is very useful to know and I may use it! :D





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