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Zelda 2 engine


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#16 Gégé

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Posted 16 February 2021 - 09:08 AM

I like a lot to script that z2 game :) https://youtu.be/sp3e-spBA-w


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#17 Timelord

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Posted 18 February 2021 - 01:20 AM

You are putting alot of work for this . looks really great nice job....

 

Please contact me on Discord. I have been very worried about you. 


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#18 P-Tux7

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Posted 18 February 2021 - 01:28 PM

You are putting alot of work for this . looks really great nice job....

That goes for me too.


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#19 Mitchfork

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Posted 18 February 2021 - 03:33 PM

This looks really cool, pretty impressed that you've got the combat looking so close to the original.

One thing I've noticed is that jumping looks super stiff in this project - like there's no acceleration or hang time for Link in the air. I think it would be really good for the game feel if you got something floatier and closer to the original. Not really sure about the mechanics of implementing that, though.
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#20 Epsalon ZX

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Posted 21 February 2021 - 07:21 PM

One quick suggestion....
The jump move was silent in Z2....any way that can be done here too? Hearing it constantly can be a bit annoying....especially how loud it is....overpowers everything else you can hear.


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#21 cavthena

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Posted 26 February 2021 - 02:21 AM

This is fantastic! Do you plan on releasing the engine side of the project for others to use?


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#22 Gégé

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Posted 05 March 2021 - 02:55 PM

This is fantastic! Do you plan on releasing the engine side of the project for others to use?

Yes.

 

 

Some screenshots (52) : https://imgur.com/a/65k2IYc

 

Currently I make ShadowLink, otherwise all monster done.


Edited by Gégé, 05 March 2021 - 03:00 PM.



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