Jump to content

Photo

ZC For Future Update Model Requests

ZC For Future Update Model Re

  • Please log in to reply
3 replies to this topic

#1 SkyLizardGirl

SkyLizardGirl

    Unbeknownst to danger we call upon your help

  • Banned
  • Real Name:Arianna Crystal Ritter
  • Location:Earthia

Posted 04 January 2019 - 06:41 PM

- Idea for New Timed over layers, sorta works like 'timed warps' where it flashes the overlayer image from one map to another maps image to make it look like an over layer is moving or animated on a single map screen?

The timed over-layer your character walks under changes maps it is 'used or assigned from' then cycles through them and repeats the process. -where it says in data-   (this map and several others are all using this as over layer) 

 

the Overlayers on maps assigned changes layers used from at sudden second intervals.


Timed seconds you can make it fast or slower depending on the number entered in a type box.

If the data uses an over layer from map 1 then from map 2 etc it cycles map 1 over layer to image map 2 over-layer after and repeats itself timed intervals if set that way.

This could work for making new interesting bosses easily, where if a character slashes a block or point on an over layer that is cycling images, a number of given times, 
it changes to the next line of over-layer images, timed animation commands, a required number of times to slash or hit it with a weapon next.

if a character waits too long to hit a block spot as a timer counter is set. It reverts back to the first pattern of over layers the boss image is using. There are two timers next to each other, one for over layer image speed time cycling and one for time until block is hit or item used.

This is a tool the ZC editor badly needs, if it could run outside the editor even attached to Zelda classic editor like an extra appendage as it runs just like 2.55 is doing, with that weird black screen, that would be great. Like an extra outside organ to zelda classic simplizing programming/scripting at high levels, as a decoder perhaps. 


Edited by SkyLizardGirl, 04 January 2019 - 06:51 PM.


#2 SkyLizardGirl

SkyLizardGirl

    Unbeknownst to danger we call upon your help

  • Banned
  • Real Name:Arianna Crystal Ritter
  • Location:Earthia

Posted 04 February 2019 - 05:33 AM

1. I would also like to Mention;  When you first load the Quest, that the Quest Icon Not Be limited to the "Three Tunic Color Pallates" and be changable to any and every color palate possible with a Quest editor color choice check-in box for all icons.

Either that or Rebuild the Quest Icon Logo thingy.

 

My icon turns freaking~ Odd colors after i Obtain a different Ring item, i just want it to stay the exact same color always which is Color Palate six.

 

 

2. Lastly- the Grass slash combos don't say ( Slash > Next )  Anymore but instead just say 'Script 1' for example in 2.55 Alpha.

You cannot read what they are now.


Edited by SkyLizardGirl, 04 February 2019 - 05:56 AM.


#3 SkyLizardGirl

SkyLizardGirl

    Unbeknownst to danger we call upon your help

  • Banned
  • Real Name:Arianna Crystal Ritter
  • Location:Earthia

Posted 05 February 2019 - 08:41 PM

-The Game over screen needs to be Updated. 

Can you Un-limit the option so we can choose to display it on any map screen we want to the game over to appear on it?

 

Maybe have a system which allows the Gameover screen to Appear on a single Screen of any map you choose 'a checkbox in Screen Data.'

The Entire game will depend on that one game-over screen.

 

Plus Custom music would just be whatever Music you chose for that D-map the Game-Over screen was set in.

 

-I have a really neat idea for it is why and so do many others.

 

 

X8gjf8N.png

 

^Or You just need this.*   It should say, Press Reset On ZC before Clicking X off the ZC player.

Cause if you are not careful data can too get erased on PC also.


Edited by SkyLizardGirl, 22 February 2019 - 02:53 AM.

  • Thunderfist likes this

#4 SkyLizardGirl

SkyLizardGirl

    Unbeknownst to danger we call upon your help

  • Banned
  • Real Name:Arianna Crystal Ritter
  • Location:Earthia

Posted 04 March 2019 - 01:13 PM

Zoria there should be a Bomb>Next or Item>Next Combo flag - so it prevents having to use secret combos for most things.

 

They could be as consistent as Grass slash tiles.


  • Alucard648 and Shadowblitz16 like this


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users