So I came in here to complain about the difficulty curve because of the rules, only to see they're randomized... yeah... it's a good idea in theory, but in practice, it just throws the difficulty curve all out of whack. So far the first rule I got has been by far the hardest. And some of them... I have to say, I really don't like the no map rule. Have a map or don't, but don't disable it part-way through. That just encourages people to think "Oh, I'll just check my map to remember where this was later," and then suddenly they can't and they have to explore the overworld all over again. Which just wastes more time and brings on more rules. Which is the next problem I have: I don't really like the concept of the rules being time based. Basically, that means the worse you are to begin with, the harder the game gets, punishing the people who need the most help. And punishing people who like to explore.
Basically so far I'm seeing a lot of spectacular ideas with kinda not-as-great execution.