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finalizing a pure tileset


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#16 Master Maniac

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Posted 06 July 2008 - 11:13 PM

akkabus, i just ripped a buttload of statues from chrono trigger

if you want them, i'll send them to you.

(i cheated. the "recolor" function was my friend icon_razz.gif)

#17 Moonbread

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Posted 07 July 2008 - 09:56 AM

QUOTE(Akkabus @ Jul 4 2008, 11:46 PM) View Post

@ moonwhisper:

i thought about including some other items, but as a safe bet, i just stuck with PTUX's defaults. if you have some item suggestions, you can send them over to me, and i can always stick them into the extra_tiles.zip file, which is already brimming with stuff i cut out of the .qst file.

@ antonj3000:

yeah, i know map 1 is butt-ugly, but i'm afraid i won't change it. it's not about file size either (@ joe dirt). if you can look at any screen on map 1 and say to yourself, "hey, those are the colors i want to use in my quest!," then it's doing its job.

barring comments about map 1, did anyone find mistakes?

@ migokalle:

just remember this one word: beta. ^_^

----------

i uploaded a newer version today (july 5th). it includes a changelog file to keep track of the mistakes i've fixed.

My problem was that you took out a lot of PTUX's defaults...

Anyway, update? I'll check it when I manage to get home... or on this laptop.

#18 Zemious

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Posted 07 July 2008 - 10:31 AM

I'm pretty excited, you should add a few custom tiles to it that I made. icon_wink.gif
I'd suggest everything from 07 and up.
http://www.purezc.co...mp;sort=updated

Well ... maybe not the companion cube. o_O'

Also, why not put these trees into your tileset update?
IPB Image

Edited by Zemious, 07 July 2008 - 01:23 PM.


#19 Akkabus

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Posted 07 July 2008 - 06:31 PM

i just uploaded a new version with a few fixes.

@ zemious:

i've been thinking about replacing the trees (or graphics in general) that have some kind of color loss. maybe i'll find a way to get a few of those trees into my set, zemious.

@ moonwhisper:

you mean the swords and stuff? i'll try to replace those with the originals.

@ master maniac:

you can send them to me via PM.

@ russ:

glad you liked what you saw. i know the organization isn't perfect, but i think it's a little too late to do tile shuffling. if it's combos, i can fix those. i'll try to add the DoR trees, maybe not in the set, but as an extra tilesheet.

#20 Akkabus

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Posted 18 July 2008 - 04:02 PM

to whoever's interested in the progress of this set: i updated the file. all the new info should be in the changelog file (zipped), and here it is for convenience:

CODE

#----------
# july 18 2008
#----------

too many changes to list. here are some major ones:
- added extra dungeon csets from Orion LTTP and New BS
- added and expanded on some extra tile pages for extra_tiles.zip, most notably stuff from Orion LTTP
- redid the combos on page 150+ including door sets
- modified dungeon tiles to include 2x3 east/west bombable doors
- fixed a lot of combo mistakes
- lots of minor tile edits and additions
- drew a few sample screens for screenshot purposes
- updated documentation


download: pure_remembrance_b1.zip

also, on the first post, i changed the screenshots.

Edited by Akkabus, 18 July 2008 - 04:08 PM.


#21 Zemious

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Posted 18 July 2008 - 06:02 PM

Here's, have these:
IPB Image

An easy rip and recolor, with the recolor button. icon_wink.gif

#22 AntonJ3000

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Posted 18 July 2008 - 06:02 PM

Wow, This is delicious...
From the look of the screenshots, This looks awesome...
Can't wait until you finish it.

#23 Alestance

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Posted 18 July 2008 - 08:55 PM

Keep going, This is going to be my tileset of choice, I think.

#24 Schwa

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Posted 19 July 2008 - 05:41 PM

Thanks for fixing the screenshots. That pinkness around the tiles just bugs me. icon_razz.gif It's 'cause I've been using PTUX for so long and whenever I place a Layer tile on Layer 0 by accident I get the shivers... icon_shiver.gif

I might even use this to make a Quest. icon_wink.gif

#25 Russ

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Posted 19 July 2008 - 05:44 PM

QUOTE(Schwa @ Jul 19 2008, 03:41 PM) View Post

Thanks for fixing the screenshots. That pinkness around the tiles just bugs me. icon_razz.gif It's 'cause I've been using PTUX for so long and whenever I place a Layer tile on Layer 0 by accident I get the shivers... icon_shiver.gif

That's one reason I like DoR. The outline is black. But I agree with you on the pink. It startles me when I accidentally place them on layer 0 and they get that outline.

#26 Moonbread

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Posted 19 July 2008 - 05:48 PM

Akkabus, I'm not going to lie. You sir, have impressed me. I commend you on jobs well done. First the GB set, now this. You have my utmost gratitude, especially seeing as I'm using your GB Set for Triforce of the Gods.

#27 Zemious

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Posted 19 July 2008 - 08:33 PM

I agree with Moonwhisper.

Akkabus, be sure to take a goooood look through PureZC's tile database, along with the midi section as well.
There are some really good sprites and midi's here.

#28 Akkabus

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Posted 19 July 2008 - 09:31 PM

thanks for the compliment, moonwhisper. i hope to update my GB tileset after releasing this set. since i have about zero creativity and imagination, i thought tilesets would be a nice change from questmaking.

@ zemious:

sadly, i'm trying not to add any more tiles into the set. in fact, i'm trying to see what tiles i can get rid of. the more tiles i add, the less manageable it becomes. i just want to fix the mistakes and release it since i'm getting tired/impatient of looking at it. =P

Edited by Akkabus, 19 July 2008 - 09:40 PM.


#29 Lemon

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Posted 19 July 2008 - 11:42 PM

I think we should ditch Pure and just upgrade the DoR set. It's far superior at this point and has pretty much everything Pure has to offer in it to boot.

#30 Octorockoncrack

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Posted 20 July 2008 - 12:33 AM

im gonna have a look at these and see what everyone is talking about. But i have to do it later... icon_unsettled.gif


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