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Problem with Zquest


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#16 Ventus

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Posted 18 August 2011 - 03:19 PM

QUOTE(Yoshidude @ Aug 18 2011, 03:16 PM) View Post

None of them work. icon_frown.gif

Hm...i dont know what to do then...
Sorry but i tried though
Hey you could try contacting one of the ZC Developer's and see if there have any answers Maybe


#17 Jenny

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Posted 18 August 2011 - 03:22 PM

It worked before my computer was reformatted... but oh well, SOH is cancelled until I can get it working. icon_unsettled.gif

#18 Jared

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Posted 18 August 2011 - 03:24 PM

Did you make sure you didn't delete say...1st Quest, 2nd Quest, or any needed files?

#19 Jenny

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Posted 18 August 2011 - 03:28 PM

I have all the needed files.

#20 Jared

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Posted 18 August 2011 - 03:52 PM

Have you tried opening 2.10, or any other version besides 2.5?

#21 Jenny

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Posted 18 August 2011 - 05:33 PM

No, but I don't want other versions, I want 2.5.

...

#22 Jenny

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Posted 19 August 2011 - 11:39 AM

Can anybody help? I really want to start using Zquest again. icon_frown.gif


Edited by Yoshidude, 19 August 2011 - 11:39 AM.


#23 Mero

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Posted 19 August 2011 - 11:44 AM

What error messages are you getting?

#24 Jenny

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Posted 19 August 2011 - 12:08 PM

This is the message:

zquest-w.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

...

#25 Mero

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Posted 19 August 2011 - 12:15 PM

QUOTE(Yoshidude @ Aug 19 2011, 11:08 AM) View Post

This is the message:

zquest-w.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

...


What does allegro log say after it closes?

#26 Jenny

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Posted 19 August 2011 - 12:18 PM

.?

#27 Mero

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Posted 19 August 2011 - 12:23 PM

QUOTE(Yoshidude @ Aug 19 2011, 11:18 AM) View Post

.?


Allegro.txt

#28 Jenny

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Posted 19 August 2011 - 12:29 PM

This is what it says:


ZQuest v2.50 Beta (Build 20)
Allocating tunes buffer (16.00k/16.00k)... OK
Allocating map buffer (1008.84k/1.00M)... OK
Allocating combo buffer (5.98k/1.01M)... OK
Allocating string buffer (680.00k/1.67M)... OK
Allocating door combo buffer (159.50k/1.83M)... OK
Allocating dmap buffer (234.00k/2.06M)... OK
Allocating combo buffer (1.62M/3.67M)... OK
Allocating color data buffer (314.11k/3.98M)... OK
Allocating tile buffer (8.50M/12.48M)... OK
Allocating tile grab buffer (511.88k/20.98M)... OK
Allocating trash buffer (97.66k/21.07M)... OK
Allocating item buffer (31.00k/21.10M)... OK
Allocating weapon buffer (2.50k/21.10M)... OK
Allocating guy buffer (28.00k/21.13M)... OK
Allocating combo class buffer (33.30k/21.16M)... OK
Allocating combo undo buffer (1.62M/22.78M)... OK
Allocating new tile undo buffer (511.88k/23.28M)... OK
Resetting new tile buffer...OK
Allocating file path buffers (14.00k/23.29M)... OK
Initializing Allegro... OK
Loading data files:
Fonts.Dat...OK
ZQuest.Dat...OK
QST.Dat...OK
SFX.Dat...OK
OK
Initializing sound driver... OK
gfx mode set at -2 8bpp 800 x 600


#29 Mero

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Posted 19 August 2011 - 12:38 PM

For some reason it's either failing to set the gfx mode or failing to initialize the loading of quest. Strange, I suggest you contact a dev. icon_frown.gif

#30 Ventus

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Posted 19 August 2011 - 01:57 PM

hey Yoshi did try setting the gfx mode on lower settings?
like 640x480 or 320x340?


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