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Bigger hearts and OoT magic system.


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#16 Jared

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Posted 05 July 2011 - 01:41 PM

Is there any sort of guide on it? I've also decided I won't be using quarter hearts in my quest. It'll make it a lot easier.

#17 Mero

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Posted 05 July 2011 - 01:54 PM

QUOTE(Lynker @ Jul 5 2011, 12:41 PM) View Post

Is there any sort of guide on it? I've also decided I won't be using quarter hearts in my quest. It'll make it a lot easier.


A guide for what exactly?

#18 Jared

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Posted 05 July 2011 - 01:57 PM

For bigger hearts on the subscreen.

#19 Mero

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Posted 05 July 2011 - 02:04 PM

QUOTE(Lynker @ Jul 5 2011, 12:57 PM) View Post

For bigger hearts on the subscreen.


Do you know how to use lifegauge pieces?

#20 Jared

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Posted 05 July 2011 - 02:08 PM

Nope. But I've seen them in the subscreen editor.

#21 Mero

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Posted 05 July 2011 - 02:09 PM

QUOTE(Lynker @ Jul 5 2011, 01:08 PM) View Post

Nope. But I've seen them in the subscreen editor.


Well that's pretty much all you need to learn how to work with. And you can have your bigger hearts. Unfortunately I don't know how to work with them But I'll see if I can figure something out.


#22 Jared

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Posted 05 July 2011 - 02:13 PM

Alright, thanks a bunch icon_smile.gif

#23 HylianGlaceon

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Posted 06 July 2011 - 02:25 AM

Alternatively with the Magic system, I think it's possible to do without scripting. You could technically just edit the Magic Container item and set it to give Link more magic when he gets it.

For an example, the standard for the Magic Container is:
Increase Amount: 32
Counter: Magic
Refill Max: 256
+Max: 32

I set it to this and it doubled what it normally gave me.

Increase Amount: 64
Counter: Magic
Refill Max: 256
+Max: 64

I haven't thoroughly tested it, but it did make my magic meter jump when I doubled the original settings.

This way you could even make say 4 Magic Containers in your game, 3 that will increase it a little and 1 increases an amount that would double the original amount Link starts with.

(If you're looking for the Upgrade that halves the magic you need for each item, I believe there's a room type for that in ZC as well. Like the upgrade in LTTP, Link's Awakening and WW)

#24 Cukeman

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Posted 06 July 2011 - 12:59 PM

QUOTE(blackbishop89 @ Jul 5 2011, 02:04 PM) View Post

Do you know how to use lifegauge pieces?


So, you would basically just create life gauge pieces near each other that
make up one "heart", so that if you used 4 life gauges per heart, you would
actually have 80 heart containers (if there was a total of 20 hearts in your quest).
Is that the idea?

But then you would need to give Link 4 heart containers at a time, and multiply
the game's damage and health factors times four. I'm not sure how the Heart
Pieces would work. Does Zelda Classic put a limit on total number of Heart
Containers?

Even if Lynker is no longer interested, I'd like to know.

Edited by Cukeman, 06 July 2011 - 01:17 PM.


#25 Jared

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Posted 06 July 2011 - 01:11 PM

First, I already said my game WON'T use magic.
I also said i won't be using quarter hearts icon_wink.gif

#26 Mero

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Posted 06 July 2011 - 01:29 PM

QUOTE(Cukeman @ Jul 6 2011, 11:59 AM) View Post

So, you would basically just create life gauge pieces near each other that
make up one "heart", so that if you used 4 life gauges per heart, you would
actually have 80 heart containers (if there was a total of 20 hearts in your quest).
Is that the idea?

But then you would need to give Link 4 heart containers at a time, and multiply
the game's damage and health factors times four. I'm not sure how the Heart
Pieces would work. Does Zelda Classic put a limit on total number of Heart
Containers?

Even if Lynker is no longer interested, I'd like to know.


Nope lifegauge pieces can be set to have the same valiue. So 4 life gauge pieces make up the first 1 but are all set to the first heart. Not hearts 1-4. Make sense.

Edited by blackbishop89, 06 July 2011 - 01:30 PM.


#27 Cukeman

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Posted 06 July 2011 - 01:34 PM

QUOTE(blackbishop89 @ Jul 6 2011, 01:29 PM) View Post

Nope lifegauge pieces can be set to have the same valiue. So 4 life gauge pieces make up the first 1 but are all set to the first heart. Not hearts 1-4. Make sense.


I understand how all 4 would appear at once as a Heart Container, but I don't understand how the
health depletion graphics would work.

#28 Mero

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Posted 06 July 2011 - 02:01 PM

QUOTE(Cukeman @ Jul 6 2011, 12:34 PM) View Post

I understand how all 4 would appear at once as a Heart Container, but I don't understand how the
health depletion graphics would work.


Me neither. Still trying to figure that out.

Edited by blackbishop89, 06 July 2011 - 02:01 PM.


#29 Radien

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Posted 06 July 2011 - 03:54 PM

Funny how you're all trying to figure out what you need to do this, but everyone ignores my post explaining what's necessary.
HylianGlaceon also gave an even more concise answer to the MP question that no one has responded to yet.

People, stop asking questions and start reading the answers. It looks like you're skipping past all the long posts. All the most helpful responses are more than three sentences long, so you're shooting yourselves in the foot. icon_razz.gif

#30 Cukeman

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Posted 06 July 2011 - 05:14 PM

Ouch! that bullet in the foot hurt! icon_biggrin.gif , nah, I'm just looking for a more appealing solution

Edited by Cukeman, 06 July 2011 - 05:30 PM.



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