Hey all
One thing which has always bothered me about cutscenes is that Link can slash his sword, or worse, drop a super bomb during a cutscene.
What would be the recommended away to prevent this?
I know it's possible to disable items on certain Dmaps, but that changes the item the player has selected when those items are enabled again.
Then there is also the possibility to freeze Link and enemies with the Screen Freeze (Except FFCs) combo type. But if that is enabled, the string won't play.
I can think of a way to make that work. Have a ffc script Waitframes() for a couple of frames, enough to let the string play, and then freeze the screen long enough for the timed warp to kick in. It should work since I have the "Messages Freeze All Action" quest option enabled.
But I was wondering: do you guys have any suggestions regarding this matter?
Edited by Twilight Knight, 11 December 2020 - 04:59 AM.