May seem like a bit of a stupid question, but if you have the step count to 0 and the enemy type "Leever", will the enemy stay stationary and not transport around the room when in the "underground" part of it's movement? Basically I'm making an enemy that I want the vulnerable part be visible for only a short amount of time without using scripts. (It's essentially going to be a non-moving living statue type of enemy that is multiple tiles)
Leever Movement
#1
Posted 01 March 2015 - 05:43 PM
#2
Posted 01 March 2015 - 06:03 PM
How bout you try it out before asking?
From what I can recall with my first quest, I do believe so. I remember when I was creating my L4 leevers, I forgot to edit the step speed, so it just wouldn't move. XD Now I may be wrong though, so do try it out before doing anything else with it, because I remember the 3 Forces being a bit trippy at some points...
#3
Posted 01 March 2015 - 06:16 PM
haha, yeah I will be trying it out, but I wanted to ask first as I have to make the animation tiles, and I would rather not do the work making them if it ended up being impossible to do
But thankyou for answering I'll be sure to be testing it out before asking anymore questions (if questions are needed to be asked)
Also tagged with one or more of these keywords: custom enemy, leever, movement, enemy, editor
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