SwanSong~Genesis Released!
#16
Posted 26 March 2010 - 10:52 PM
I've never played in a beta build, that's why...
#17
Posted 26 March 2010 - 11:20 PM
#18
Posted 27 March 2010 - 08:10 AM
Two screens beneath that skeleton, (Or, one screen east and two screens north of the entrance of level 1 inside the dungeon.) is a statue with its eye closed. If I bomb that statue, I hear an enemy die behind it, but nothing happens on the screen. Any idea what that does, please?
Still haven't found the boomerang yet. Lighting the four torches leads to the boss area, I guess, but I can't get the blocks there to lower. No boomerang. I only have the compass anyway. No map or boss key.
I think I've run out of areas to bomb or look into, aside from one door that just won't open. Let's see if I can get those torches to light. The lamp really doesn't respond well to burn flags.
EDIT: aaah, that was it. I had to light the four lamps one lamp at a time. The door there changes with each lamp, not just with all four lamps. Very clever.
#19
Posted 27 March 2010 - 08:41 AM
Hello
I really enjoy to play this quest
i am in lvl 2 right now and exploring things
every progress i made its getting better and better.
#20
Posted 27 March 2010 - 11:42 AM
#21
Posted 27 March 2010 - 11:49 AM
EDIT: Never mind, I saw you answered this over on the Armageddon boards.
Edited by Silence429, 27 March 2010 - 12:07 PM.
#22
Posted 27 March 2010 - 11:54 AM
#23
Posted 27 March 2010 - 12:07 PM
#24
Posted 27 March 2010 - 12:09 PM
So I'm in level 2 right now. Got the first key and used it. Got the second key and used it. Now I'm only a few (Three or four?) screens to the left of the entrance, and looking at this puzzle where the door is only open if the water level is down, and you cannot cross the bridge to reach it. An interesting conundrum, to be sure.
Oh, and while we're here, ... remember that statue that you're supposed to slash in level 1, one screen east and two or three screens north of the entrance? What did that statue give us exactly? I don't remember getting anything from it.
#25
Posted 27 March 2010 - 12:11 PM
Edited by ms_zelda_lady, 27 March 2010 - 12:13 PM.
#26
Posted 27 March 2010 - 12:16 PM
You can find that skeleton in the right half of the dungeon, (Assuming the little cart ride separates the left and right halves.) keep going north and west as necessary and you'll find a mine cart that you can't jump into. Go north more, and you'll find a very, very small room with two or three splitting mushroom monster things, and an unlit torch. That torch is difficult to light. It doesn't really recognize the flag placement well. Keep using the red lantern on it until it opens. It does open. The reward, though, is only that talking skeleton who gives you a clue far, far, far more cryptic than anything I could ever say. So you don't have to go down that branch at all at this point.
#27
Posted 27 March 2010 - 12:36 PM
#28
Posted 27 March 2010 - 12:48 PM
G'haa. I've honestly forgotten where it was. In the northeastern most screen, north of the skeleton "barracks" and the screen with the lava pit in the middle and the conveyors dodging fireballs, even north of that, did you push the little boulder to open the north door? Probably did.
Still stuck in level 2. I managed to glitch it out, but that led me to a screen 80 glitch. Had to F6->Continue out. Apparently, if you hug one of the walls and jump over the trigger after pushing the switch to trigger the water, the bridge raises, but the door stays open. That's definitely not good, because it does lead to a valid next screen, but the passage there is null.
#29
Posted 27 March 2010 - 01:53 PM
Just install it the same as you installed the 2.10 ;o)
The dowload is a zip file. I tried running the applications that are on it, but none of them work for some reason One of them, after putting run, runs a ZClassic type of program, but I try clicking where it says "Run ZClassic" and it doesn't work
#30
Posted 27 March 2010 - 01:58 PM
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