Screenshot of the Week 362
#16
Posted 10 April 2012 - 07:42 PM
#17
Posted 10 April 2012 - 07:46 PM
#19
Posted 10 April 2012 - 10:29 PM
PROPERLY?? Nothing wrong with how I did it. It may be used in a way that is new and creative, but
I wouldn't have it any other way. This is one of the reasons I asked for no comments. People tell
me I have done something "wrong" by putting old tiles to new use. People were wrong about another
shot I submitted awhile back. Sure the tiles I speak of were designed not to be seen, but I LOVED
the visual effect they gave my screen. I don't necessarily want to restrict myself to doing only
what has been done before, and I don't have to.
Also, may I refer people to Rule #6 of the SotW Rules several people have broken this rule already.
I don't mean to single you out Gonken, but your post is typical of the posts that set me off,
and since I admittedly have issues keeping control of myself, I requested no comments, so
that I would not be tempted to launch into an argument
#20
Posted 10 April 2012 - 10:35 PM
PROPERLY?? Nothing wrong with how I did it. It may be used in a way that is new and creative, but
I wouldn't have it any other way. This is one of the reasons I asked for no comments. People tell
me I have done something "wrong" by putting old tiles to new use. People were wrong about another
shot I submitted awhile back. Sure the tiles I speak of were designed not to be seen, but I LOVED
the visual effect they gave my screen. I don't necessarily want to restrict myself to doing only
what has been done before, and I don't have to.
Also, may I refer people to Rule #6 of the SotW Rules several people have broken this rule already.
I don't mean to single you out Gonken, but your post is typical of the posts that set me off,
and since I admittedly have issues keeping control of myself, I requested no comments, so
that I would not be tempted to launch into an argument
Hey hey hey, it's alright. No need to explode.
I actually like the sand. It's used in a different say. Kind of like a wavy way.
If you simply explain why you're using the sand right/a different way, then Gonken will understand.
Edited by Jared, 10 April 2012 - 10:36 PM.
#21
Posted 10 April 2012 - 10:44 PM
#22
Posted 10 April 2012 - 11:43 PM
Also looks like Jared is going to reveal his project soon. :O
#23
Posted 11 April 2012 - 04:01 AM
PROPERLY?? Nothing wrong with how I did it. It may be used in a way that is new and creative, but
I wouldn't have it any other way. This is one of the reasons I asked for no comments. People tell
me I have done something "wrong" by putting old tiles to new use. People were wrong about another
shot I submitted awhile back. Sure the tiles I speak of were designed not to be seen, but I LOVED
the visual effect they gave my screen. I don't necessarily want to restrict myself to doing only
what has been done before, and I don't have to.
Also, may I refer people to Rule #6 of the SotW Rules several people have broken this rule already.
I don't mean to single you out Gonken, but your post is typical of the posts that set me off,
and since I admittedly have issues keeping control of myself, I requested no comments, so
that I would not be tempted to launch into an argument
Take it easy, what I probably meant was that you didn't use it how it originally was used, with that I mean like in SD3. But it can be used either way if you want to. I wasn't wide awake when I made that post and it seems I wrote it a bit rude too. ;s
Edit: I probably didn't notice the "no comment" either. :/
Edited by Gonken, 11 April 2012 - 04:07 AM.
#24
Posted 11 April 2012 - 05:26 AM
You show some rudimentary abilities with the tileset but you are bending it in certain ways that it should not be bent.
First of all, subscreen feels a little cramped. Not hard to fix, though.
Secondly, presenting so many different perspectives at the same time makes everything look incongruous. LTTP-style graphics do display perspectives in ways that don't happen in nature, but it's best to avoid being quite so obvious about it; follow the rules of realistic perspective as often as you can. Besides, ZC screens are small enough. You don't need to cramp them any more than they already are.
skateboarder11:
Very simple, and nothing bad-looking to point out. Not exciting, but for a Classic shot it's nice.
Orin XD:
Hey, the ground/trees are nicely done, with the stone walkways blending into the dirt. The building seems a little cramped, though, pressed right up against the mountains like that. Also, the brick walls become a little repetitive when spread over such a large space. Do you have any windows or something to put on them?... Make sure you notice that there is a small "wrong combo" error on the rightmost edge of the first story.
Nice crystal and NPC. I like the additions you are making to the tileset, from what we can see here. Keep it up. This wasn't my #1 favorite shot, but it came close.
Shane:
Again, a very simple shot, but not as simple as the Classic shot, by nature. You've made sure that all the pieces fit together properly on this screen, and there are no technical errors (although the walk flags behind that sign might be slightly annoying).
I could vote for this, as it is a solid screen to put in a quest, except that there isn't really anything to pique my curiosity. The "!" bubble is the only thing of interest, and since it's just a cave, I have no way to guess what it could possibly be.
Anyway, if you change anything here, all you need to do is add one object that specifically makes the player curious.
Jared:
Another simple screen, but I like it. I can find no errors in it, and the screen looks both functional and interesting. Of course, there are no enemies, but given he is claiming his reward, I can just assume Link already killed them all. This one got my vote.
Rambly:
A solid Pure shot, good in any Pure quest, but so basic that I can't get worked up about it. Also: a dog? What dog?... If that Link sprite has something to do with it, I can't make out what any reason why.
blackbishop89:
Perfectly good Classic shot, though fairly simple. I like the waterfall. Assuming this is directly from Zelda II, what area does this screen correspond to?...
Cukeman:
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#25
Posted 11 April 2012 - 06:47 AM
---- --- ------. ------, -------------- -------- ---- -------. -----, ------------- --- ----- ------ -----? --------... ----------- ------ ---------- -------. ------- ---------, ----- --------- ---- -------------? ....!!! ---------?!?! -----.... ------- --- ---------- ---- ------!!! -------, ----- ------------- --- -------- -----. ---------, ----?
#27
Posted 11 April 2012 - 09:39 AM
#28
Posted 11 April 2012 - 02:48 PM
skateboarder11 - It looks very neat except for the ground grass tiles. Not the cuttable grass, but the path. It just doesn't look right to me. Otherwise, great screen.
Orin XD - The palette's kind of monotonous, which probably works for its intended purposes, and I feel like there may be one or two too many trees in this shot. The ground detail is nice though.
Shane - I voted here. This kind of shot is common, but it's really the only one that stands out. It's pretty, I actually like the palette, and it's laid out very well. Nice job.
Jared - That message is blocking too much of the screen below. I'd kinda like to see the entire screen to judge better, but what I can see looks fine.
Rambly - Looks fine, nothing much to say about it, might have a tiny touch too much grass detail and fallen leaves, but otherwise, good shot.
Cukeman - comments
blackbishop89 - A good Classic shot. Nothing needs more be said, nothing to this shot needs to be done.
#29
Posted 12 April 2012 - 02:13 PM
Rambly:
Also: a dog? What dog?... If that Link sprite has something to do with it, I can't make out what any reason why.
It's from a Yu-Gi-Oh card description that me and Ebola Zaire and Alison find funny because we're smartasses. I just threw it in there because it happened to be on my mind, and I didn't have any other ideas for a description.
Also it's Descendant. Y'all youngins don't even know your tilesets anymore. Shameful shameful.
Anyway, I voted for Shane this week.
Thanks to everyone who voted for me!
#30
Posted 13 April 2012 - 05:13 AM
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