Screenshot of the Week 385
#1
Posted 22 October 2012 - 12:11 AM
Am I messing around? or is it something else?
Marco
Advance, ADVANCE, ADVANCE!
Shane
Block puzzles "block" Link's progress!
King Aquamentus
Wait wut
#2
Posted 22 October 2012 - 12:36 AM
Also Marco, dat Link. ^^
Edited by Shane, 22 October 2012 - 12:38 AM.
#3
Posted 22 October 2012 - 12:45 AM
Marco - Good shot, though I couldn't tell where Link was until I looked closer. There's something off about the house's perspective too; the roof seems very flat.
Shane - Voted here, it's an appealing dungeon shot and while I normally tend not to vote for them, it's the best of the bunch, no errors, everything seems great. The palette's nice too.
King Aquamentus - Pretty legit shot, very amusing, and one of the more unique shots I've seen in a while. (This is not sarcasm, by the way.)
#4
Posted 22 October 2012 - 03:30 AM
Marco: A remake of an OoS screen? Anyway, solid shot but the house bugs me, especially the roof. Not detailed enough unlike the rest of your tileset. Give the roof tiles more details and perhaps reduce the size of the house by shrinking it one or two combos to the left or right. 6/10.
Shane: Pretty good dungeon shot and I like how the vines are randomized on the walls. Nothing to really criticize here, but I would appreciate a subscreen and actually seeing Link in the shot. Still, enough to get my vote. 7/10.
KA: Legit? Yes. Funny? No. Seriously, Jokeshots are NOT funny. Unranked.
Edited by Orin XD, 22 October 2012 - 03:30 AM.
#5
Posted 22 October 2012 - 04:22 AM
Very simple, but not bad. The main thing I'd comment on is that those clouds are reaaaallllly low. Since this is just modified Classic, why'd you hide the subscreen?...
Marco:
Ahh, quite nice. Slightly old-fashioned, but fairly solid all-around. It's still a town shot, but at least it's a little unique.
That brick pattern looks familiar. Is that from one of my tilesets? It's a very simple texture, though, so I might just be mistaken. Oh well...I'm just curious.
Shane:
Looks nice, though there is apparently no Link to speak of, nor subscreen. Is Link hiding in the doorway?...
Dang dark palettes. I'm guessing you're using Main Palette colors and 8-bit mode for the torches and stained-glass windows. Might I suggest using a translucent layer to put a halo of light around each torch? You could also have light shining down from the windows, but that's a little bit tougher, and perfectly optional.
King Aquamentus:
"PureZC Quest"... UR DOIN IT RONG
I voted for Marco's because it's slightly more solid than the other contender, Shane's. Marco's also has a nice, well-designed subscreen.
#6
Posted 22 October 2012 - 05:56 AM
Thanks for the feedback, this dungeon will be remade (all though I do like the design of this room, so I might keep it) and all criticism will be taken into consideration when we reach the point where we remake it.
#7
Posted 22 October 2012 - 09:26 AM
Anyways, the best shots are between Marco and Ventus for me, but I think Marco's shot was just a tad bit better.
#8
Posted 22 October 2012 - 10:34 AM
#9
Posted 22 October 2012 - 10:41 AM
For those who haven't guessed quite yet, my screen is the northwest most screen in Horon.
Ventus: Your screen is designed properly overall, but it lacks an umph in it. I feel the monotone green shade on the mountains throws it all off, otherwise I love the screen.
Shane: Wonderful layout. My only complaint for the screen is the blues seem to throw off and contrast too much, I think one more shade of blue in the tiles would harmonize it all.
Kin Aqua: Joke shots are unoriginal now. We must hang you now.
#10
Posted 22 October 2012 - 11:41 AM
Ventus: It would be an okay screen if it weren't for the flying footballs... 5/10
Marco: The walkway tiles pop out too much. Also minus ten points for flip right facing slash rule. 8/10
Shane: Are you even still working on this quest? I remember you showing me this screen like a year ago...vines don't quite look right. 7/10
Edited by Moosh, 22 October 2012 - 11:41 AM.
#12
Posted 22 October 2012 - 03:06 PM
I voted for King Aquamentus just to make Orin angry. OK, so that's not the reason, but I did vote for King Aquamentus. It's seriously a great shot. I don't get why people get all butthurt over joke shots. They're no worse than mock-ups and if done well like this one actually take a lot of effort to put together. That is assuming he actually made that palette and didn't use photoshop. 9/10
Ventus: It would be an okay screen if it weren't for the flying footballs... 5/10
Marco: The walkway tiles pop out too much. Also minus ten points for flip right facing slash rule. 8/10
Shane: Are you even still working on this quest? I remember you showing me this screen like a year ago...vines don't quite look right. 7/10
I did make the palette. It'd be too easy to photoshop. look closely and you'll notice repeating patterns of tiles.
#13
Posted 22 October 2012 - 04:29 PM
... this dungeon will be remade (all though I do like the design of this room, so I might keep it) ...
I appreciate your criticism and all but can you tell me at least why the vines don't look right to you? Is it because how bright they are and dark the walls are? Because the walls are being planned to be brightened up.
#14
Posted 22 October 2012 - 08:10 PM
#15
Posted 22 October 2012 - 09:01 PM
Marco: Very nice shot. Autumn palettes are always nice, in my opinion.
Shane: This is a pretty badass shot. No complaints here.
King Aquamentus: DO YOU THINK THIS IS SOME KIND OF GAME SOTW IS SERIOUS
Nah, I voted for King Aquamentus because it caught me off guard and gave me a good laugh. Everyone should keep up the good work though.
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