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3 idea's for possible script's


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#1 EnnonFenom

EnnonFenom

    Why, must I clean out Old Lady Simmon's Cave?

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Posted 26 April 2018 - 09:30 PM

So I am more asking on possiblities of these three isea's. If so I would want them but not now, ecept for the first.
 
first:   An item that will be set to "A", but when pressing a you drop it. And it will stay were you left it unless go leave it for say 2 minutes. Now here is the tricky part.  say once you have the item and drop it, and it has dissapeared from the area.
you can use the flute to call it to you, so you can pick it up again. 

 

{ I will need to fix a few non script issue's with the item. But the is a zquest help related issue
https://www.purezc.n...91#entry1037147 )

 

second: invisible freeform tile warps? and be able to set them like an enemie with hunger high or low, no damage?

or after typing that, is possible to script an enemy to be a direct warp instead of damage?

 

third:  This would be the hardest and most improbable to boot.  But a script that would trigger and call up a pre set up qst file while playing a qst.  

I know, I you want to load a quest in a quest? Why? lol well in short to barrow an idea from Twilight Princess. Its cuts scence are from a hidden save file.  Which is basically ffc animating everything in real time.  

 

So I want to be able to set up say 10 small, one screen qst for cutscence. So when you trigger them by going into a village the first time or dungeon ect. or timed warp triggers ect.  

 

I understand this one will be real exstencive, thus the improbable.

 

 

 

So idea's, do able? Am I a mad man? :shrug:  :tard:  


Edited by EnnonFenom, 26 April 2018 - 09:33 PM.



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