This thread is a place to share progress on "QLC"
QLC stands for "Cleaned Up, Expanded, Layered Classic" (C.U.E. = Q)
As you might guess, I'm making slight edits to Classic to allow layering (stuff like making tree shadows black and making the ground on tree tiles transparent [that way you can delete a whole slew of unnecessary tiles that exist only to avoid layering]).
I am also creating new tiles and building what I'm going to call a "playable demo" because I don't know if it will become a completed quest.
I didn't open an official quest project thread because this isn't about making a completed quest, it's about learning how to sprite in Classic, sharing assets I create, discussing edits, and getting feedback. A tileset release may eventually be possible, but either way I'm going to make things available as I go.
I'm going to follow the NES rule of "Clear + 3 Colors" on every tile, but that is the only color restriction. I am also going to try to keep everything true to Z1 perspective and style (I already removed the black outline on chests, for example).
Looking forward to sharing some screens and maps soon. I'm starting to develop a lot of respect for how appealing Classic can look with some simple edits and a new palette.
EDIT: Okay, it's become clear that I need to make very quest-specific edits in the enemy and item editors. Just a heads up.
EDIT 2: Expected to post a map by now, but had to go and redesign how the mountains work.
EDIT 3: Maybe you've already seen my Reworked Grass Tiles for Classic (Updated Jan 31, 2018)
Edited by Cukeman, 31 January 2018 - 10:18 PM.