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#1 Kite

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Posted 14 December 2004 - 11:58 AM

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(Uploaded to local space to avoid bandwidth stealing)

I was looking at BH4's signature when I remembered these from Four Swords Adventures. They are basically orbs with cycling items inside of them. When you crack the orb open, the last item (or sometimes enemy as in the picture) shown comes out.

I think it would be neat if they could somehow work out in a ZC quest. I've thought of several ways that it might work out, but I've been coming up with dead ends everytime. icon_confused.gif

Does anyone have any suggestions on how these might work?

#2 ShadowTiger

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Posted 14 December 2004 - 12:21 PM

Oh, heck yeah! O_o; .. Okay,

1) Construct your room. Make no item visible initially.
2) Place a pit warp a bit further in to that room, so the player will enter the following loop of rooms:
3) Construct multiple copies of that room, and in each copy, place a different item.
4) Each room should have the Boss flag checked, a trigger enemy in the corner, and a flag triggering a normal floor to appear on 100% of the walkable floor surfaces, at least. (Or at least around the item.)
4) Each room should warp to the next, in a complete loop. Each room should have a side warp leading out of the loop.
5) When you pick up the item, a boss flag will trigger, and the pit warps all around you will disappear, becoming normal floors. You will cease warping around to the other rooms with the other items. The item should act as a "Kill all enemies" if you have the room type as a special item.

.. Or at least that's how I think it might work. icon_odd.gif .. I can already see two complications with this.

1) When you step onto the screen, if you move too fast, you might re-warp into the screen loop before the secret flags can be triggered, removing the pit warps.
2) I'm not at all sure if regular items, even when set as a special room type, can trigger the boss flag like that. I've been TOLD that it can, but I haven't been able to test that out yet.



Other thoughts?



(EDIT: Nick, do you mind if I replace the image code of the image in my sig, with the one in your post, so I don't steal "their" bandwidth?)

#3 Kite

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Posted 14 December 2004 - 12:39 PM

QUOTE(BH4 @ Dec 14 2004, 12:21 PM)
(EDIT:  Nick, do you mind if I replace the image code of the image in my sig, with the one in your post, so I don't steal "their" bandwidth?)

Sure. Go ahead.

As far as that method, the only problem I see with it besides what you mentioned is that people could basically walk back and forth in front of the item. Once they find the item they want, they could take it.

That's about the best method I can think of that would mostly work, though. icon_shrug.gif

Any other ideas or comments?

#4 ShadowTiger

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Posted 14 December 2004 - 03:37 PM

QUOTE
As far as that method, the only problem I see with it besides what you mentioned is that people could basically walk back and forth in front of the item. Once they find the item they want, they could take it.
Ah, I certainly see your point, Nick. I should have made myself more clear. The ENTIRE FLOOR .. is coated with tasty pit warps. It would be fairly difficult to determine precisely what item you'll get, when you don't have any leeway as to stepping on a non-pit warp tile, to get yourself some sort of bearings on what item you'll get based on the cycle.

Heck, you could even make 4/5 of the rooms a simple 5-piece rupee, with the 5th one an HCP or something. You could do that, and the player will have much more trouble timing their approach, because the other 5-piece rupees will blend into each other, so you can't determine exactly how long to walk on the pit warps in order to walk on the HCP. Know what I mean?

#5 lord_jamitossi

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Posted 18 December 2004 - 12:11 PM

But, with this strategy, wouldn't the item stop animating if you weren't moving? It seems to me that pit warps only work when you move on them...

I might be wrong though...

#6 ShadowTiger

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Posted 18 December 2004 - 08:38 PM

.. Very, very true. Perhaps you could put a fireball or something in the room. icon_razz.gif

#7 Dark Lord Magus

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Posted 19 December 2004 - 12:03 AM

put fireballs and multi-traps around it XD that would be the best solution, that and really fast dual-palleted darknuts ( yeah, make a red and a blue darknut with pallet cycleing XD that will be sure to drive someone nuts) and, yeah, they go a helluvalot faster for some reason, idk, ive been working on makeing poisoned link with makeing him flash green, i cant get any dmg to occur to him via the pallet change, but im working on it


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