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#1 link3505

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Posted 11 October 2004 - 07:14 PM

ok, so right now, as I understand it, people are using duplicate screens and pit warps for over/under bridges, correct? what about a tiered trigger-perm cycle, where, when Link is walking down a hill, or about to walk under a bridge, it triggers secret combos on layers 3+, and when Link walks out from underneath the bridge, it goes back to normal? I'm not very good with tiered combos (I've never needed used them), so I don't know if this is plausable or not. maybe somone can come up with a way for this to work?

#2 LinktheMaster

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Posted 11 October 2004 - 07:23 PM

This works, and it's been thought of. icon_razz.gif In Nick's Tiered Secret tutorial, he gives an example of one. It's quite simple really, and if you make several of these, much more time efficient than the other way. icon_shrug.gif

#3 link3505

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Posted 11 October 2004 - 07:42 PM

should have known somone already thought of it. I'll take a look at that, thanks LTM

#4 Shoelace

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Posted 11 October 2004 - 08:09 PM

Yeah, I do that all of the time. I have never used double screens of my quest yet. The only time I use that is when I have a message screen. I like using the switching secerts everywhere, it is fun. icon_smile.gif

#5 Radien

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Posted 11 October 2004 - 09:19 PM

...Hey... That could work. I kinda doubt it takes less time than duplicate screens, but it saves the use of a tile warp, which could be important...

...On the other hand, I can use a stair warp to send Link to a point on the duplicate screen that conveys him into a side warp, so I could still use the old technique. icon_shrug.gif

#6 ShadowTiger

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Posted 12 October 2004 - 08:08 AM

A potential problem with this would be that you would have to place your various functional trigger pieces in such a way that it would be impossible for the player to suddenly stop on one before triggering it, and try to go back onto the bridge, only finding his head below the bridge instead of above it, unable to walk over it. icon_shrug.gif Here's a random diagram for you.

1
2
B
B
2
1


B = Bridge, and 1 and 2 are triggers. When you step on a 1, it will become a 2, and 2's will become 1's, and such and such. 2's are triggerable as you enter, and 1's aren't. I suppose that would be how this would be done, assuming you know how everything else would work.

#7 Exate

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Posted 12 October 2004 - 11:09 AM

Here is my method... using only one screen. This appears in a cave in SB.

_______..X.X.__________
..|....|
..|....|
..|....|
..|....|
_______|.....|_________
...X.X.

(I'll get a screen shot later... I'm at school.)
All right... ignore the periods, but the part above is the bridge. The X is a trigger temp tile (I actually have them on the edge of the screens, so you land on them... but you want them before the bridge)... The bridge itself is layered over the screen... but the exact tiles of the bridge are placed on the screen, under the bridge (These tiles are walkable... I made another wall combo and made it non-solid). When you hit the trigger temp from above, on the layer, the tiles go to a blank combo, and the walkable walls underneath the layer become solid. Since the tiles on the layer went blank, nothing would be above you.

The reason for placing the same tiles on the screen under the layer, is so when you hit the trigger, you don't see a sudden blink of tiles changing.

Hard to understand... I know... but, I can create a tutorial sometime for you... probably tomorrow as I have Geometry work to catch up on.

#8 SwordOfSeals

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Posted 14 October 2004 - 11:28 AM

You still have to set up a layer, don't you? Then, isn't it the same thing? You still need 2 maps, right?

The only point I can see of this is preventing monsters from skipping around, possible changing posistions on the map, and ability to warp. Gee, maybe it IS useful....

#9 Shoelace

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Posted 14 October 2004 - 01:49 PM

You can make tiles that are overhead and switch them with your secert combos. So you don't have to use layers. I did it that way before I knew that you could use secert combos on your layers. icon_razz.gif

#10 Radien

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Posted 14 October 2004 - 03:58 PM

Shoelace, yeah, that works, but not if it's a bridge over water.

I'm also thinking that this technique will not entirely work for bridges that extend across more than one screen. (Yes, I do in fact have one that covers three screens)

#11 Shoelace

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Posted 15 October 2004 - 01:33 AM

Anyways, I just wanted to post this picture to show how the bridge trick works without the use of jumping to screen to screen.
user posted image

The way I made it work is with the trigger temps. The trigger temps are on the lower level of the level. When you walk on the lower level, it will make the bridge become a overhead. When you step on the trigger it will make trigger2 be on the top level. So when you go back up the ladder it will make the bridge normal again and will put the tigger1 back on the lower level. Also as you can see there are still stuff you can do in the room. You still have push blocks on the level. You can warp to the left corner, and can go to the next floor with the stairs. It works perfertly. So it is possible. icon_thumbsup.gif

#12 Radien

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Posted 15 October 2004 - 02:23 AM

Coolness. icon_smile.gif I'll definitely use this sometime. Right now, the only places I could use it would require more work to change them than would be worthwhile, since they aren't really losing anything by staying the way they are. But in dungeons it'll be doubly useful. icon_thumbsup.gif

...Hmmm, that screen Shoelace used looks familiar... icon_wink.gif

EDIT:

A thought just occured to me... this technique could potentially be used for multi-warping...!! icon_eek.gif However, the method could undoubtedly become very convoluted, so I'll wait until I get a chance to try this scheme before posting it publicly.

Edited by Radien, 15 October 2004 - 02:26 AM.



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