But there is a Magic Wallet.
Post your maps.
#46
Posted 01 May 2012 - 03:11 AM
But there is a Magic Wallet.
#47
Posted 01 May 2012 - 03:15 AM
@Anthus:Is it a dungeon?I guess it isn't, 'cause there's no Triforece piece...
Dungeons don't have to use Triforce pieces just to be a dungeon, you know.
Anthus: really good map, that is designed beautifully and looks fun to play.
- Anthus likes this
#48
Posted 01 May 2012 - 03:16 AM
EDIT:Yeah, I realised that it was a stupid statement.The map's nice, actually.What about mine?
Edited by L L L L L LINK, 01 May 2012 - 03:27 AM.
#49
Posted 01 May 2012 - 04:03 AM
Hm, I cant zoom in, so I don't know what to say. Make it zoomable
#51
Posted 01 May 2012 - 01:00 PM
#53
Posted 01 May 2012 - 01:55 PM
First glimpse of work from a quest that's been in production for a while. While not a main dungeon, that doesn't mean getting the White Sword will be easy! I'm mostly happy with it, but am always interested in constructive feedback.
Link
The map of the lvl looks good ,interesting, i like the style of the level
#54
Posted 01 May 2012 - 01:56 PM
Some empty rooms could use a little more decoration, if you want. Else just leave it the way it is.
#55
Posted 01 May 2012 - 02:15 PM
Looks like it has nice playability, which is good!
Some empty rooms could use a little more decoration, if you want. Else just leave it the way it is.
Thanks. Unfortunately the mapping feature doesn't grab blade traps or enemies which are in the empty rooms (I don't want to crowd the player at this point in the game), but I might make them a little prettier without changing walkability.
Edited by Evan20000, 01 May 2012 - 02:21 PM.
#56
Posted 01 May 2012 - 02:20 PM
That's why I said that you can a /little/ more.
Either some minor obstacles in the room, like a few blocks.
Or just some floor decoration and whatnot.
#58
Posted 03 May 2012 - 12:41 PM
Yes.
you've grown a bit in ZC, thar. This map is superb, maintaining a Zelda GCB feel. I cannot find anything to complain, good job!
#60
Posted 10 May 2012 - 05:10 AM
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