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#4486 Haylee

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Posted 21 October 2017 - 07:17 PM

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I recently beat the Kanto League of PokeMMO, and that was my final team. Aerodactyl ended up the mvp by the end, and I rather like that.

#4487 Orithan

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Posted 21 October 2017 - 07:26 PM

My biggest issue with the Green Stars is more the fact that they come only when you've collected all 121 normal stars. They don't allow you to go and trigger the event that causes them to appear before you hit that point, by then you would be feeling like you were done with the collectathon and then suddenly there are another 120 stars to collect. I really did not appreciate that feeling, which is why a good majority of them felt like a chore to collect on my end. With the Blue Coins you could go and collect them at any point in the game and not just when you think the collectathon's over.



#4488 Nicholas Steel

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Posted 22 October 2017 - 01:33 AM

I was kinda annoyed by the lack of Long Jump in Super Mario Sunshine, but the lack of it does make for some excellent platforming sections in the FLUDDless sections of the game.With Long Jump you could easily skip a lot of stuff in those areas, which is kinda what you tend to do a lot in Mario 64 >.>



#4489 Cukeman

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Posted 22 October 2017 - 02:49 AM

Late to the convo, but wanted to throw some coinage into the ring.

 

I have to say I have a lot of fun and relaxation just mucking about in Sunshine's levels and exploring. Especially in Delfino Plaza, Bianco Hills and Gelato Beach. Plus most of the music is heavenly.

 

I was surprised to hear about the linearity. I usually feel the game is very open since you can skip around from world to world. I guess maybe you can't skip levels, but there is certainly a lot of different ways to progress through it all.

 

I do wish you unlocked the nozzles earlier in the game, and across all levels though. Are they unlocked on a second play-through? They should be.

 

I do agree the lily pad mini-stages can be quite frustrating. Same with level-specific blue coins. And yes, the pineapple hotel level is too cryptic. And for some reason I always end up on the wrong path when I'm underneath Pianta Village. I also don't like FLUDD's voice.

 

I loved the wall jump Shadow Mario chase in Nokia Bay. And I always loved the watermelon stage, their fragility is hilarious. I have a lot of fun with that.

 

On a side-note I have only one portrait left in ALBW (doing a shield-less 3 heart run… it's too hard to be fun).



#4490 Nicholas Steel

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Posted 22 October 2017 - 05:00 AM

Level specific Blue Coins could've easily been made less frustrating by having some Blue Coin indicator on the Shine Select screen...


Edited by Nicholas Steel, 22 October 2017 - 05:00 AM.

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#4491 Anthus

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Posted 22 October 2017 - 02:13 PM

It is possible to do levels out of order, to an extent. I'm not sure on the exact numbers, but it seems stages are unlocked by either a) collecting a certain number of Shines, or b) clearing a certain chapter in a certain world. For example, in my current playthrough, I went through Bianco Hills, and Ricco Harbor all the way (save for Yoshi's Fruit Adventure) before entering Gelato Beach. While in Gelato Beach, I unlocked Serena Beach, Pinna Park, and I think Noki Bay. I went into Pinna Park, beat most of it, and got all the nozzles, Yoshi, and Pianta Village. I now have all levels unlocked, but I have not even entered Noki Bay, and only got a few shines from the others (4-6). So, I think it is non-linear to a point. I never minded linearity though, so it doesn't really bother me.

 

I agree that there should be counter for blue coins. You can see how many of the 30 per stage you have by looking at your totals, but it would be nice to have a counter in all missions. Maybe it is optional, or unlockable, but it should have been included.

 

If this game ever gets remade, I'd like it to be like SM64 DS. Not exactly with all the characters, but as far as minor improvements, and added content. Come to think of it, SM64DS is the only remake I can think of that adds substantial new content (three other fully playable characters with unique moves, 5 new sub levels, 30 more stars, a few new mechanics, better graphics, better models). This proves Nintendo is capable, where's my extra Wind Waker dungeons?!

 

FWIW, I actually did just start playing SM64 DS again. I honestly kind of forgot about this unsung gem of a remake, and let me tell you, the 3DS' analog stick makes it SO much better. There's still a run button, which feels weird at first in 3D Mario, but it worked in 3D Land, so it can work here.



#4492 Norzan

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Posted 22 October 2017 - 02:50 PM

That's not what i meant by linearity. By linear i mean, i can't collect episode 3 shine sprite while i'm doing episode 1, i'm pretty much locked to whatever episode i'm at. Sure, there's power stars like Koopa the Quick and some others that only show up if you pick the episode but a big majority can be collected out of order in 64. Can't do that in Sunshine.

 

I also forgot to mention how you can only get 100 coins for the 100 coins shine sprites in certain episodes, but i think 64 did this too.


Edited by Norzan, 22 October 2017 - 02:56 PM.


#4493 Cukeman

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Posted 22 October 2017 - 06:10 PM

I'm not completely positive, but I think you can unlock a new area in Sunshine after clearing the first level of a new area. Pretty sure you can unlock pretty much all the worlds just playing the first levels in each area.

 

EDIT: Yoshi-accessed areas (for instance) might be an exception though?


Edited by Cukeman, 22 October 2017 - 06:15 PM.


#4494 Orithan

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Posted 23 October 2017 - 03:54 PM

Most of the worlds in Sunshine have Shine requirements, with the exceptions of Pianta Village (accessible anytime, provided you can reach it) and Corona Mountain (accessible after you beat Shadow Mario in each world).

Pianta Village can be reached very early, without the Rocket Nozzle or even a Yoshi jump out of the sewers. It takes a tricky set of jumps and careful hover nozzle usage, but it is rewarding once you actually accomplish it. Though that's the only world that can be reached without the supposed trigger. All the rest either have Shine requirements or requires Yoshi (who has a Shine requirement).

 

In some cases, it is possible to collect shines out of order in each world. I forgot the exact numbers for all the ones I know can be done without glitches, but I definitely know Bianco Hills 2 can be obtained before Bianco Hills 1 without resorting to glitches.



#4495 Cukeman

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Posted 23 October 2017 - 04:21 PM

I feel like the 100 coin shines are not possible on every level? It can get frustrating attempting that only to fail.



#4496 Anthus

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Posted 23 October 2017 - 05:24 PM

For the most part, the 100 coins shines can be obtained in the 8th chapter, when everything is unlocked. Some areas, like Pinna Park, and Serena Hotel can dick you though, if you enter an area (the park, or hotel casino) since you can't go back and get stuff you missed if you didn't already comb those areas for coins. Also, dying resets your coins, but will respawn you inside the park, or hotel requireing you to exit the stage completely. This was a problem in Mario 64 too, especially in levels like Tik-Tok Clock, and Rainbow Ride (long, tough platforming sections, with no checkpoints, and very little margin for error). You could also get stuck in the sub areas of Lethal Lava Land, and Shifting Sand Land as well (Volcano, and Pyramid). Tbh, 100 coin stars in either game were always my most dreaded thing to revisit. The only level where it is actually fun is Whomp's Fortress cause there are so many coins around, and there's a lot of ways to get coins. I was able to get 140 coins there in SM64 DS. It's also pretty hard to fall off, unless you muck up on the floating islands.

 

Hardest Star for me in SM64: 100 coins in Tik-Tok Clock. One misstep, and it is highly likely you will die. This is harder than Rainbow Ride's 100 coin star, imo.

Hardest Shine for me in Sunshine: The Pachinko Sub Level (For all intents and purposes, this is bullshit, and I do see the complaints here as valid; it's totally luck based)

Hardest Star in Mario Galaxy: The one where you get the purple coins on that stage made of Luigi's 8-bit pixels.

Hardest Star in Mario Galaxy 2: I forget the name, but it's a ghost house level, and you have to stay on this platform, and it always got me for some reason.

 

I've been playing a lot of the Hat in Time community levels, and the majority of ones I've sampled are pretty decent. Someone included Whomp's Fortress, and Bob-Omb Battlefield, and they are pretty cool to wander around in. If I didn't have A Hat in Time, I'd be on the verge of a stroke from the Mario Odyssey hype meteor.



#4497 Nicholas Steel

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Posted 24 October 2017 - 07:34 AM

The ONLY issue with the Pachinko level in Sunshine is that the collision detection is completely out of whack, causing Mario to interact very badly with most stuff in the machine. The only thing he doesn't bug out on is the slippery surfaces that lead you to the long slippery ramp back to the Launcher platform. Everything else makes your character wig out in some way:

 

the weird pole things that in other levels are oriented in a way that allows you to ground pound them, makes Mario flicker between multiple locations rapidly and can apply unpredictable levels of acceleration to him if he slips on them.

 

The flat tops of the walls of the U cups that you're meant to fall in to are so thin that you'll super easily clip off of them in either direction...

 

If all of these issues were fixed, it'd be a reasonable challenge.


Edited by Nicholas Steel, 24 October 2017 - 07:35 AM.


#4498 Cukeman

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Posted 24 October 2017 - 09:42 AM

I also find that it's hard to touch (or not touch) the walls when you want to. The game definitely takes away much of your mid-air control during the launch. Sometimes wall-jumping works for you, sometimes you can't get it to do what you want.


Edited by Cukeman, 24 October 2017 - 11:40 AM.

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#4499 Nicholas Steel

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Posted 24 October 2017 - 11:33 AM

yeah the launch up to the top has very bizarre physics that behave erratically each time you launch yourself up.


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#4500 Fiyaball

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Posted 24 October 2017 - 06:29 PM

That's a pretty good deal. What are the other games? This guy probably doesn't know how relatively rare that game can be, especially if it isn't a player's choice edition.

The other 5 were a Harry Potter game, a ps1 demo disc, Namco Museum 50th Anniversary, and the first 2 Tak Games. Apparently they had an extra copy of Sunshine, and they were getting rid of some other games with it.


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