[00:25] <+Koishi_Komeiji> wait
[00:25] <+Koishi_Komeiji> i'm going to post a wall here
[00:25] <+Koishi_Komeiji> [00:21:57] <Pururut> https://www.youtube....h?v=_XQdPGV1AJU
[00:25] <+Koishi_Komeiji> [00:21:57] <zbot> Title: The Copyright Dilemma - On Trademarks, Copyrights, and Patents - Extra Credits - YouTube
[00:25] <+Koishi_Komeiji> [00:22:04] <Pururut> am2r being taken down sucks and all
[00:25] <+Koishi_Komeiji> [00:22:07] <Pururut> but think on this
[00:25] <+Koishi_Komeiji> [00:22:13] <Pururut> nintendo had to had known about this for years now
[00:25] <+Koishi_Komeiji> [00:22:24] <Pururut> yet they waited two days until after release to take action
[00:25] <+Koishi_Komeiji> [00:22:38] <Pururut> you have to act on this stuff if you want to keep your copyrights etc because US law really sucks
[00:25] <+Koishi_Komeiji> [00:23:02] <Pururut> so.. waiting til it got time to circulate could be seen as allowing it to exist??
[00:25] <+Koishi_Komeiji> [00:24:21] <Pururut> because they HAVE to do this shit in order to keep metroid, but instead of saying 'fuck you' in any of the 8 years prior to release
[00:26] <+Koishi_Komeiji> [00:24:26] <Pururut> they.. waited until after release
[00:28] <~TS> I'd like to think that's the case, but is that really true about the copyright law?
[00:28] <~TS> If that's the case it's just... really dumb
[00:31] <+Koishi_Komeiji> It's really dumb but its the sad truth
[00:31] <+Koishi_Komeiji> tldr
[00:31] <+Koishi_Komeiji> their intent is to cover their ass
[00:31] <+Koishi_Komeiji> if they wanted to kill AM2R they would have done so years ago
[00:43] <+Skipper> Nintendo is fiercely protective of its IP, since it's really all that they have; it's kind of their "upper hand", so to speak.
[00:43] <+Skipper> Thing about lawyers, though, is that they don't always make sane decisions.
[00:43] <+Skipper> Especially Nintendo's. They seem to have a scorched earth approach to copyright violations.
[00:43] <+Skipper> No ifs, ands, or buts.
[00:44] <+Pururut> AM2R was allowed to release.
[00:44] <+Skipper> Yeah, Nintendo shut down AM2R.
[00:44] <+Skipper> Right, but they shut it down afterwards.
[00:44] <+Pururut> They had to take it down because if they don't.
[00:44] <+Skipper> Right?
[00:44] <+Pururut> Somewhere down the line
[00:44] <+Pururut> some asshat will sell a mario fangame
[00:44] <+Pururut> and the lawyers will be like
[00:44] <+Pururut> 'but you didnt shutdown am2r'
[00:44] <+Pururut> and then they can't do jack shit about it
[00:44] <+Pururut> yes, thats really how it fucking works
[00:44] <+Pururut> they HAD to
[00:44] <+Pururut> but
[00:45] <+Pururut> they had to had known about AM2R for a long time
[00:45] <+Pururut> but they didn't shut it down until AFTER release
[00:45] <+Skipper> I mean, I didn't know about AM2R until it was released.
[00:45] <+Skipper> Then it was all over the Internet.
[00:45] <+Pururut> anyways
[00:45] <+Skipper> Didn't they keep its development kind of under wraps?
[00:45] <+Pururut> There's been blog posts for 8 years.
[00:46] <+Skipper> Jesus.
[00:46] <+Pururut> And previous demo versions were available.
[00:46] <+Pururut> That's.
[00:46] <+Pururut> There's no way they didn't know.
[00:46] <+Pururut> But.
[00:46] <+Pururut> This is the important part.
[00:46] <+Pururut> Instead of killing it
[00:46] <+Pururut> Before anyone could have the completable game
[00:46] <+Pururut> they waited
[00:46] <+Pururut> they waited until after it was released to squish it
[00:46] <+Pururut> because they had to to legally cover their ass
[00:46] <+Pururut> but I don't think they actually wanted to kill am2r
[00:46] <+Pururut> it's just that
[00:47] <+Pururut> copyright law fucking blows
[00:47] <+Pururut> THey're not square enix
[00:47] <+Pururut> Who C&D'd a chrono trigger romhacks a week before it released
[00:47] <+Pururut> And it was one with years of work in it
[00:47] <+Skipper> I guess. It's an interesting theory, and it makes sense, but I guess we won't know either way unless somebody outright admits that that's the reason.
[00:47] <+Pururut> Hah hahahaahaha
[00:47] <+Pururut> No we're not getting an answe.r
[00:47] <+Skipper> Oh, man. I remember that.
[00:47] <+Skipper> Wasn't that the, uh... Echoes something something?
[00:48] <+Skipper> Like a direct sequel to Trigger.
[00:48] <+Pururut> They can't actually officially acknowledge these sorts of things
[00:48] <+Pururut> If they do then they lose copyright
[00:48] <+Pururut> Because copyright is retarded
[00:48] <+Pururut> Like if say, the nintendo twitter linked to am2r
[00:48] <+Pururut> bam, they don't have metroid anymore
[00:48] <+Pururut> i think that's a bit of an oversimplification but from what I understand, if they did that
[00:49] <+Pururut> they would no longer own the rights to metroid
[00:49] <+Skipper> I thought copyright worked like... like as long as you don't sell it or commercialize it, you can use the IP for fan stuff?
[00:49] <+Pururut> so again
[00:49] <+Pururut> well AM2R also is in a kind of special bit
[00:49] <+Pururut> because it's a remake of game
[00:50] <+Pururut> there are significant changes but it still carries over a lot from the original
[00:50] <+Pururut> That's kinda an ambigious line
[00:50] <~TS> I'm gonna buy your story Pururut, for multiple reasons
[00:50] <+Pururut> If someone went and made a superior version of a game you were selling, and made it available for free
[00:50] <+Pururut> You wouldn't be very happy, would you?
[00:51] <+Pururut> That's very hard for them to ignore
[00:51] <~TS> 1. It actually makes legitimate sense
[00:51] <~TS> 2. It doesn't make sense they wouldn't have done it before now if this wasn't their intent
[00:51] <~TS> 3. I want to believe Nintendo isn't evil
[00:51] <+Pururut> Yeah, that's why I was sure it would release
[00:51] <+Pururut> They had 8 years
[00:51] <+Pururut> to kill it in
[00:51] <+Pururut> but they waited
[00:52] <+Pururut> And I think they only killed it because it went kinda viral
[00:52] <+Pururut> Because they can't really ignore the copyright problems at that point
[00:53] <+Skipper> But still, my only question is this: other video game companies don't do stuff like this.
[00:53] <+Pururut> yes they do
[00:53] <+Pururut> Square does
[00:53] <+Skipper> Why is it seemingly only Nintendo and Square?
[00:53] <+Skipper> I mean, Sega could fucking curb stomp the numerous Sonic fan games and ROM hacks out there.
[00:54] <+Skipper> But instead, they straight-up encourage it.
[00:54] <+Pururut> here's the thing though
[00:54] <~TS> And then hire fangame makers to make their new game.
[00:54] <+Skipper> Even so much as allowing them as mods for the Genesis Collection on Steam.
[00:54] <~TS> Which I wish Nintendo would do. They don't have to.
[00:54] <+Pururut> that's just a difference in how countries work
[00:54] <~TS> But it would be nice.
[00:54] <+Pururut> the optimal thing to do imo
[00:55] <+Pururut> would be for Nintendo to go 'you know what, lets just sell AM2R as a new official game'
[00:55] <+Pururut> they could strike a deal with a doc and bam, its canon
[00:55] <+Skipper> But Sega isn't an American company. Nintendo has Nintendo of Japan, and Nintendo of America. Sega has Sega Japan, and Sega America.
[00:55] <+Pururut> er
[00:55] <~TS> Wish they would, Pururut
[00:55] <+Pururut> not countries
[00:55] <+Pururut> companies
[00:55] <+Pururut> sorry lol
[00:55] <+Pururut> nintendo is fiercely protective of its ips because those are the big things it has
[00:56] <+Skipper> So for all intents and purposes, Nintendo and Sega are in the same boat, IP-wise, but Nintendo chooses to demolish fan games using their IP whereas Sega embraces them.
[00:56] <+Orithan> Sonic isn't nearly as big as important as he was used to be.
[00:56] <+Pururut> while sonic may be popular, it can't match the whole array of things that Nintendo has
[00:56] <+Pururut> Yeah
[00:56] <+Orithan> Or even SEGA
[00:56] <+Pururut> while nintendo might be killing it to cover this ass
[00:56] <+Pururut> their ass, even
[00:56] <+Pururut> that's not the only solution
[00:57] <+Pururut> but I think they're too proud to do that
[00:57] <~TS> "cover this ass"
[00:57] <~TS> what if I don't wanna
[00:57] <~TS> ( ͡° ͜ʖ ͡°)
[00:57] <~TS> sorry
[00:57] <+Pururut> so instead they give it time to spread so that it's impossible to actually kill it and then they send a thing just to cover their ass
[00:57] * +Orithan (Orithan@4F6AA2D4.758A8631.C773530E.IP) Quit (Connection reset by peer)
[00:57] <+Pururut> that's still way better than squishing it a week before release like Square
[00:58] <~TS> You'd wish they would come out and admit it if it were true, but they couldn't
[00:58] <+Pururut> Yeah, and naturally this isn't stuff they can talk about without legal reprucussions
[00:59] <~TS> yep
[01:00] <+Pururut> Anyways I just want to see a little bit of the people being all like 'FUCK NINTENDO FOREVER' shutting the hell up
[01:00] <+Pururut> you know?
[01:00] <+Pururut> because the law really sucks and these things aren't as simple as they seem on the surface
[01:01] <+Pururut> i'm not a lawyer so everything i might have said could be bullshit if the people i heard it from were fuckin' lying but i'm pretty sure that's how copyright works
[01:01] <+Pururut> I do however know a lawyer
[01:01] <+Pururut> so i'm sure i could ask if i need to
[01:03] <~TS> [01:00] <+Pururut> Anyways I just want to see a little bit of the people being all like 'FUCK NINTENDO FOREVER' shutting the hell up
[01:03] <~TS> [01:00] <+Pururut> you know?
[01:03] <~TS> Agreed, and you've convinced me even further
[01:04] <+Pururut> The bad part is that this was the initial release of the completable version of AM2R
[01:04] <+Pururut> there were future things planned
[01:04] <+Pururut> some more polishign to do
[01:04] <+Pururut> but i'm happy that the game got a little bit of time to become unsquishable