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I made an Enemy Pool Generator


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#1 Moosh

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Posted 03 October 2017 - 12:13 PM

After seeing Zax's dungeon idea randomizer and helping him work out some bugs, I ended up on a bit of an HTML/JavaScript kick. As a result, I made my own randomizer, this one for Zelda Classic enemy pools. Ever find yourself using the same few enemies in your dungeon a little too often? Want to put your players at the mercy of the odds? No? Well screw you, buddy, this thing took some actual effort to make. :P

 

Download here

 

To use it, download the file off of dropbox and run it in your web browser of choice. Select your dungeon's enemies from the pool, set your enemy density, and start generating.

 

IDK if this is something anybody else would find helpful, but I figured I'd share it anyways.


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#2 Yloh

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Posted 03 October 2017 - 01:27 PM

Oh my, with over 500 different enemies, who knows what kind of chaos this could create. I still have one more dungeon to create. 



#3 Zaxarone

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Posted 03 October 2017 - 01:36 PM

This is the best thing since windrobes


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#4 Alucard648

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Posted 03 October 2017 - 02:01 PM

Death knights are missing here.


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#5 Deedee

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Posted 03 October 2017 - 04:11 PM

Death knights are missing here.

For good reason? :P


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#6 Zaxarone

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Posted 03 October 2017 - 04:13 PM

also where are my dodongers and moldorms


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#7 Anthus

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Posted 03 October 2017 - 05:59 PM

dodongers


That needs to be a real enemy. Or at least a crispy ZC meme. :P

Cool idea though, I'll check it out in time.
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#8 Jenny

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Posted 03 October 2017 - 07:07 PM

also where are my dodongers and moldorms

These should definitely be included imo.

 

This is an interesting generator though, I can easily see it having some use.



#9 Zaxarone

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Posted 04 October 2017 - 02:57 PM

That needs to be a real enemy. Or at least a crispy ZC meme. :P

Cool idea though, I'll check it out in time.

Play power seal, moosh scripted me dodongos named "donger" in the script file


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