[Claim]
1 screen massacre
#766
Posted 07 November 2018 - 11:18 AM
- Anthus, Deedee and Lüt like this
#769
Posted 07 November 2018 - 10:38 PM
Nice
- Deedee and Lüt like this
#770
Posted 08 November 2018 - 12:21 AM
- Anthus likes this
#771
Posted 08 November 2018 - 08:08 AM
Been a couple claims, so I'll do another [claim] of my own
#772
Posted 08 November 2018 - 06:36 PM
Not too complicated. Just trying to curb some of the growth in level 2.
https://www.mediafir...lop422.qst/file
- Anthus likes this
#773
Posted 09 November 2018 - 01:30 AM
[CLAIM]
https://www.dropbox....BigJoe.qst?dl=0
A screen that "tries to fit in"
Someone can put a well hidden passage going there if they'd like.
- Anthus and Lüt like this
#774
Posted 11 November 2018 - 03:37 PM
[ClAiM]
because alternating capitalisation is everybody's favourite
- Lüt likes this
#775
Posted 13 November 2018 - 09:14 AM
Not really a factory screen, but whatever. It's a sky factory anyway.
http://www.mediafire...lop422.qst/file
- Anthus and Lüt like this
#776
Posted 13 November 2018 - 04:23 PM
Edit: Unclaim. Ran out of ideas and it is well past the 24 hour mark now.
Edited by Orithan, 15 November 2018 - 07:26 AM.
#777
Posted 20 November 2018 - 11:40 PM
[CLAIM]
#778
Posted 23 November 2018 - 03:00 AM
DONE:
Quest: https://drive.google...4MdCOalaU77UGzr
The left is meant to be an exit, possibly to Underlit Caverns B2.
But there's more!
* Added carpets for Greenhaven.
* More transparency tweaks:
* Added six (!) new interior sets for possible use with the town on the bottom left of the overworld (or perhaps elsewhere). FireSeraphim did a bunch of "NES-Pal compliant" dungeon sets a while ago. I imported a few stone ones, since the buildings are all stone, but then I figured the citizens might decorate the interiors, so I imported a few wood/stucco ones too. Sample rooms are on the top right of Map 03, the temp map. The upper row shows the tile options (if any), and the row below is just a square screen for copy+paste/reference purpose. Not saying anybody has to use them, but they're worth reviewing for consideration, since the buildings are already not NES standard tiles, so I don't think NES standard dungeons would fit their interiors. Also, the combos and tile pages are actually organized, so I apologize for that. Next time I'll scatter everything in true 1SM style.
* Set fairy FFC in overworld hot spring to ethereal so Link doesn't walk on water if he swims beneath it:
* Updated DMaps to include all current screens. At least half of them were out of date.
* Some other stuff.
And can I ask people to be sure to use actual shadow rocks for rock shadows? Some people have been using regular or secondary rocks in a CSet that blacks them out, but as more colors get added, they start showing up:
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#779
Posted 23 November 2018 - 04:05 AM
[claim]
#780
Posted 26 November 2018 - 07:26 AM
Yeah, not worth the three days, but I set up a new dmap. This should be the first half of L7, according to the current plan.
The L7 plan, as a reminder:
In any case, here's the link:
https://www.mediafir...58-s4A.qst/file
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