Is there a way to make teleporting wizzrobes take longer before they vanish?
Teleporting Wizzrobes
#1
Posted 23 May 2018 - 04:45 PM
#2
Posted 23 May 2018 - 10:23 PM
I dont know of any way to do that in the enemy editor or without scripting.
In theory, you could make a wizzrobe-like enemy with the Newbie Boss script. The teleporting for the enemies is more random than the wizzrobes that teleport at a steady rate. If you set the enemy to always face Link and shoot in the direction its facing (both can be done with the script I mentioned), then youd pretty much have a wizzrobe with a more complex teleporting pattern.
Thats the best solution that I can come up with, anyway
#3
Posted 24 May 2018 - 05:36 AM
Dimentio quasi-replicated some Wizzrobes in AutoGhost usng the internal npc code as a basis. Perhaps he'd share that, but IDK if it's in a state to be used by...people.
Anything based on the internal Wizzrobe code is ... bleah.
- ShadowTiger likes this
#4
Posted 24 May 2018 - 08:05 AM
I mean, the intention is that the wizzrobe is on a platform Link can't reach while he stands there, so him not being able to damage Link by touch wouldn't be that much of an issue. As long as they could still be damaged by the script Moosh gave me here, it should be fine.
I mean, I don't need this too urgently, because it's something I could probably work around. If the wizzrobe immediately reappears after vanishing, then it'll be on screen most of the time anyway
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