Jump to content

Photo

[2.55 a85] Shielded enemy / ignore bomb interactions


  • Please log in to reply
3 replies to this topic

#1 Mitchfork

Mitchfork

    no fun. not ever.

  • Contributors
  • Real Name:Mitch
  • Location:Alabama

Posted 16 December 2020 - 10:53 PM

If you set up an enemy to ignore bombs, it ignores bomb explosions.

 

However, if you give the enemy shields, and the shield is hit by a bomb (keeping in mind all the directionality stuff that entails) - it will flash and be knocked back by bombs, even if it is set to ignore them.

 

As far as I can tell, they do not take damage from this.



#2 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 17 December 2020 - 09:13 AM

If you set up an enemy to ignore bombs, it ignores bomb explosions.

 

However, if you give the enemy shields, and the shield is hit by a bomb (keeping in mind all the directionality stuff that entails) - it will flash and be knocked back by bombs, even if it is set to ignore them.

 

As far as I can tell, they do not take damage from this.

 

That is by design. In general, bombs as objects have no damaging properties: Only the explosion does, so, of course only the explosion damage is used when calculating the defences. 

 

The knockback direction is also intentional with respect to shields. If you want us to add rules to ignore shields, or to ignore knockback, that needs to be a feature request. 

 

IOW, this is not a bug. It is a known engine effect that was intentionally included to mimic classic Zelda games. 


  • Bagu likes this

#3 Mitchfork

Mitchfork

    no fun. not ever.

  • Contributors
  • Real Name:Mitch
  • Location:Alabama

Posted 17 December 2020 - 10:43 AM

Sorry - I think I'm being a little misunderstood... 

 

I'm pointing out that if you set an enemy to ignore bombs, it will not ignore bombs if it is also set up to have a shield - it instead becomes a weird half-immunity where it won't take damage, but will take knockback.  I would consider that a bug and I don't think that replicates any Z1 behavior.

 

I understand that, for example, Darknuts are knocked back by bombs in Z1 - but these are also not set up to ignore them, either.



#4 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 17 December 2020 - 11:32 AM

I just tested this and confirm this behaviour.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users