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#1 Mani Kanina

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Posted 06 September 2020 - 05:25 PM

This project started a little while after A Tribute to Yeto's Quest came out, since I got some ideas from it that I wanted to explore. This is a very different quest though, but I think it's important to put it out there what lead to this.

This was also an opportunity for me to both learn EzGBZ as well as figure out more scripting stuff, so the quest is a little bit of everything. Of course, my dismay for the state of which the EzGBZ tileset for 2.50 was in is what lead me to want to make a new better structured GB tileset, which turned into the VD tleset later down the line.

Either way, this quest and the majority of content in it was produced back in 2016, a few tiny things were added at a later point in 2017, but it has remained in it's current state ever since. And now? I'm releasing it as a finalized beta, I can't promise that I won't finished this at a later date, but it is looking increasingly unlikely. However...., the quest is in practicality done, you can beat it from start to finish, it's a bit of extra post game content that I'm too lazy to sit down and finish scripting. So, for this release I have added some solid tiles and signs saying "beta" so you can't accidentally wander into those areas and reach broken content.

So what is this quest? Well...
  • It's a 1-2 hour long romp to reach the ending, after which there is a bit of bonus content you can go and explore of the quest was your jam.
  • It draws a little bit of inspiration from A Tribute to Yeto's Quest, and by extension of that Yeto's Quest. I think it plays a bit differently in practice though so the best way to see if you like it is to give it a spin.
  • A gameplay trailer can be viewed here.
Want some screenshots?:
Spoiler


I will be uploading the quest in it's current state to the database shortly it is done: [Quest Page]
But for now, you can get the quest and the two archives with music files here (had to split up to get discord to host):

Downloads:
Quest File
Music Pack 1
Music Pack 2

Edited by Mani Kanina, 07 September 2020 - 09:07 AM.

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#2 nyrox

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Posted 06 September 2020 - 08:34 PM

you a a big glich  or  is ok ... if  you use shield you can walk on water  i can go to talk to the rabbit but with out use bomb a see a wreck boat and i can go to the warp bunny zone with my sword and shield and in your subscreen the A and B bouton was inverse the B bouton was normaly as left and the A has Right and i block when a take the slingshot


Edited by nyrox, 06 September 2020 - 09:00 PM.


#3 P-Tux7

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Posted 06 September 2020 - 11:54 PM

One thing that this reminds me you need to fix for Vintage Dreams, one of the Stalfos tiles has a row of pixels missing at the bottom.



#4 Mani Kanina

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Posted 07 September 2020 - 09:13 AM

you a a big glich  or  is ok ... if  you use shield you can walk on water  i can go to talk to the rabbit but with out use bomb a see a wreck boat and i can go to the warp bunny zone with my sword and shield and in your subscreen the A and B bouton was inverse the B bouton was normaly as left and the A has Right and i block when a take the slingshot

No idea how this bug flew past playtesting, it's fixed now, redownload the quest file from either the first post in this thread or the database.

I recommend that you personally start over, since you're not meant to sequence break that, and it will cause bugs further down the line, in fact, it causes pause screen bugs in the cave, as you have already showcased.



P-Tux7: I will look into that at a later time, I don't recall editing the stalfos tiles anything though, so they should just be the same ones as in EzGBZ. Either way, I do have project threads for the tileset already, which is a better avenue to submit bug reports in, less likely they get lost.



#5 P-Tux7

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Posted 07 September 2020 - 01:30 PM

P-Tux7: I will look into that at a later time, I don't recall editing the stalfos tiles anything though, so they should just be the same ones as in EzGBZ. Either way, I do have project threads for the tileset already, which is a better avenue to submit bug reports in, less likely they get lost.

This is in both EZGBZ and Vintage Dreams.




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