I have encountered a rare but repeatable collision bug while testing.
If the Quest Script Rule "Sprite Coordinates are Float" is enabled, and Link is 8.5 pixels north of a solid combo, Link can walk right through it right-to-left or left-to-right. See the picture below for this in action:
Due to certain actions that cause the coordinates to round off (e.g. colliding with a solid wall will cause the engine to snap Link to the nearest whole pixel) this can sometimes be very hard to trigger, or very easy - but if you play around with it while constantly tracing Link's Y coordinate, it seems really consistent. There may be additional pixel values that can cause collision to fail, but 8.5 north is for sure an issue.
EDIT: The applicable rules are:
- ON - Diagonal Movement
- OFF - Large Hitbox
- ON- New Hero Movement
- ON - Disable 4-Way Movement's Gridlock
Edited by Mitchfork, 02 December 2020 - 06:09 PM.