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What did you accomplish in ZC today?


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#4726 Timelord

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Posted 24 September 2020 - 11:18 AM

Released another programme for ZC Player. I can't call it a game, nor can I call it a quest, as it is neither of these; but perhaps it is a utility that someone else will find useful. I polished it for genera use, and it provides a number of useful ZScript demonstrations.


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#4727 Bagu

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Posted 24 September 2020 - 08:48 PM

Finished the basical physics for my multichar follower.
(2-tile height hero/follower)

pressing Ex2 switches Player>Follower/Follower>Player

It can create an overlay effect depending on its position to Link.
(skipable by screen flags, if player/follower are under overhead combos/-layers)

It can cross changer ffcs, without issues.

Player + Follower can CLIMB down ladders on normal view screens
(instead of walking down - like stairs)

Fixed buggy follower position on screen init (after warps)


Edited by Bagu, 24 September 2020 - 08:49 PM.


#4728 cavthena

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Posted 05 October 2020 - 12:43 PM

Finished scripting the base for Sand Walls and Digging Claws in my quest. I plan to script in the extended features at a later date. Now I'm trying to decide if I want to work on pits and lava or Pickup and throwing (power bracelet).



#4729 Valerie

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Posted 05 October 2020 - 02:43 PM

I just recently started a 1st quest remake with the BS Zelda beta tiles from the gigaleak.
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#4730 Twilight Knight

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Posted 06 October 2020 - 06:14 AM

I just recently started a 1st quest remake with the BS Zelda beta tiles from the gigaleak.

Awesome :-D

I really loved Mario's Insane Rampage (and the Christmas-themed sequel), so I'm curious to see what you'll whip up!


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#4731 Bagu

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Posted 19 October 2020 - 03:04 PM

J8OEF0u.png

Working on an idea.
Combining diverse (edited) tilsets with classic tiles and own graphics.

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Edited by Bagu, 20 October 2020 - 07:50 AM.

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#4732 Valerie

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Posted 22 October 2020 - 05:37 PM

I've been working on the 1st quest remake with the BS Zelda beta tiles from the gigaleak. Was messing around with the dungeon palettes and doing things in the enemy editor.
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#4733 bigjoe

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Posted 27 October 2020 - 02:51 AM

lbD4TrU.png

 

Starting a new quest using some tiles I found on itch.io

 

The main character I drew myself.


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#4734 Bagu

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Posted 27 October 2020 - 03:49 AM

lbD4TrU.png

 

Starting a new quest using some tiles I found on itch.io

 

The main character I drew myself.

Very nice

EDIT:
Submit this shot for the SotW contest and my vote is yours! ...no doubt :)


Edited by Bagu, 27 October 2020 - 04:29 AM.


#4735 bigjoe

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Posted 27 October 2020 - 07:31 AM

Thanks. I think I will. I'd like to have an enemy or two wandering around though. Sometimes shots feel incomplete without them.


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#4736 Bagu

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Posted 27 October 2020 - 11:15 AM

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#4737 bigjoe

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Posted 27 October 2020 - 11:40 AM

I like the floor patterns there. The one up top looks kind of like coals.


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#4738 Bagu

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Posted 27 October 2020 - 01:04 PM

I like the floor patterns there. The one up top looks kind of like coals.

Yeah, it's going to become a coal mine in the dwarf village.122760966_121357109742772_11118537184798


Edited by Bagu, 27 October 2020 - 06:01 PM.


#4739 Valerie

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Posted 29 October 2020 - 04:21 PM

I did a bunch of fixing up dungeon graphics, and I figured out how to change the subscreen thingy at the top of the screen to make it look like the BS Zelda beta.

50545483192_14636b2909_m.jpg

Edited by Valerie, 29 October 2020 - 04:22 PM.

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#4740 Bagu

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Posted 30 October 2020 - 09:49 AM

I made a troll and a (grapple-) spider (Rope walk, health eating)

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123105402_122405216304628_48054301166795


Edited by Bagu, 30 October 2020 - 09:56 AM.

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