So the Soejima boss. I dropped the Armos that's outside the dungeon but it didn't drop into the boss room, instead in a room where it has no use. Unless there's another I'm not finding. Also how to I hit this switch? The beetle doesn't go far enough.
Spoiler
Beetle can grab projectiles like arrows and superballs.
>Notices that the Calatia dungeons have japanese names instead of something specific
>Said level names reference the composer of the music playing in each dungeon individually (e.g. "Miyahon" plays Dragon Slayer IV/Legacy of the Wizard music, "Soejima" plays Captain Tsubasa/Tecmo Cup Soccer Game music, "Terui" plays Dragon Warrior IV music...)
Said level names reference the composer of the music playing in each dungeon
Close, but not quite! But I did list the composers in the credits. Here's a list of who exactly the dungeon names and stuff reference:
Spoiler
Miyahon - pen name used for Shigeru Miyamoto in Zelda 1's credits
Yamauchi - Hiroshi Yamauchi, former president of Nintendo when they became a game company
Yokoi - Gunpei Yokoi, early employee of Hiroshi Yamauchi who designed some of their key toys, was seen as a mentor by Shigeru Miyamoto, and led the Game Boy project
Tezuka - Takashi Tezuka, one of the primary directors and writers in many Zelda games including the first
Nakago - Toshihiko Nakago, Programmer on Zelda 1
Soejima - Yasunari Soejima, Programmer on Zelda 1
Marui - I. Marui, Programmer on Zelda 1
Terui - Keiji Terui, co-author of Zelda 1's story
Town of Caragonne - George Caragonne, author and artist of the Zelda Valiant comics, which are where the concepts of Calatia and Queen Seline are from
Town of Forward - Bob Forward, Eve Forward, and Marsha Forward, writers/developers on the Legend of Zelda Cartoon, where the characters King Harkinian and "Spryte" (who I loosely based "Sprite" on) are from
Harnage Island - Phil Harnage, another writer for the Zelda cartoon
The Zelda cartoon and comics are also relevant to this game for their characterization of Zelda as an equal partner to Link who would participate in the action, and use a bow and arrow as her main weapon, although The Wind Waker would go on to reinforce Zelda's usage of the bow and arrows.
Deeler's Woods - the Zelda II spiders are called Deelers
Maze Coast - vague allusion to Maze Island from Zelda II, which it's inspired by (I designed it before deciding to also include Zelda II's overworld)
Craghill Island - a completely made up name, because there are craggy hills on it
Swanpy river - reference to a Dragon Quest I japanese guide that I saw list a certain cave as the "Swanpy cave" (I assume they meant Swampy, but I was amused by that.)
Guritchu Graveyard - A crude phoneticizing of the word glitch I came up with, because of a weird pallete thing where the CSet 0 red trees sometimes turn black. I also considered having a character named Guritchu to tie-in with Bagu (Bug) and Error, but didn't do so. I guess maybe Guritchu haunts the graveyard??
Jalapeno Desert - you can find the shop that sells the Jalapenos there
Here's some other weird references scattered throughout the quest:
There are too many Zelda II, Zelda 1, A Link to the Past, Link's Awakening, and Ocarina of Time references to bother listing all of those.
Militron is a character from Link: the Faces of Evil, and his spoken dialogue is a deliberately quality-reduced version of dialogue from that game, so as to sound like the poor quality voice clips found in certain NES games, and to make the word "Koridian" possible to mistake for "Calatian". His secondary dialogue text is also from The Faces of Evil.
A Subrosian runs the Dance Contest minigame, which is in reference to the completely different Subrosian Dance Hall minigame in Oracle of Seasons.
"The Era of Decline" is a Hyrule Historia reference for the era in which Zelda 1 and II take place.
Zelda's version of the Superball item is heavily based on the Superball from "Super Mario Land" on gameboy.
The description for the Cursed Pictobox says it's haunted by a "Phantom Menace". However, Phantom Menace is the original creator of Zelda Classic, and is still alive as of this writing.
The gray Like Like that appears near the end of the Ski Mountain game is a reference to Ski Free, a game seen in old versions of the Windows Entertainment Pack. The inclusion of some kind of monster to eat Link was requested by Moosh.
"I have dread the day where all humans will be fail of a madman" - Quoted dialogue from a cutscene in the ZC Quest "Savior of Souls" by Epad
The statue lady in Ruto refers to "prizes", which is a stealthy TeamUDF reference. The monster "Clockpun" is also named in reference to the many clocks the protagonist Blaine Fenix destroys while delivering clock-related puns, in TeamUDF's game "RPaGa", as seen in the "Let's Stream RPG Maker MV" series. Lastly, "Daahku Woruldo" (seen in the Spikes of Doom tribute area) is a third TeamUDF reference.
"Now you have the look of a hero!" is a reference to "Last Battle" on Sega Genesis
"What happen?" is a reference to "Zero Wing" on Sega Genesis, progenitor of the famous "All your base are belong to us" message, which can be found in unused dialogue for an unused function of the Book of Mudora to translate runes (written in Hylian).
"I don't know why you say goodbye, I say hello" is a reference to the song "Hello, Goodbye" by The Beatles.
"Houlihan was here", on a cave screen with rupees (that exits to the first screen of east Calatia) that shouldn't be reachable through normal play, is a reference to the "Chris Houlihan room" hidden in A Link to the Past.
"Kerboom! Splooosh" guy is referencing- or perhaps an analogue of?- Salvatore from The Wind Waker's battleship minigame
The dialogue in the post-game ending references the NES games "Ghosts and Goblins", "Ghostbusters", and "Contra Force" with ti's various mangled english. The guy who teaches you the crossbeams also makes a reference to Ghosts and Goblins' ending, with "courageor".
Spelling 'appear' as 'appaer' is a "Castlevania II: Simon's Quest" reference.
Use of the word "fastly" is a reference to "Quarter Life: Halfway to Destruction", a fanfiction by Peter Chimera.
"You're Winner!" is a "Big Rigs: Over the Road Racing" reference.
7 Grand Dad - this is a reference to a bootleg version of "The Flintstones: Surprise At Dinosaur Peak" that had a similar title screen, and plopped Mario's head on Fred Flintstone's body with no other changes to the game; even the flintstones-based story is unchanged. This is reflected in the intro text for LaZPoC where it says "Hero Fred" instead of "Hero Link" , and in the message "Yabba mia!", a hybrid of Fred Flintstone's catchprase "Yabba dabba doo" and Mario's catchphrase "Mama mia".
Mickey Mouse mode plays "In the Good Old Summertime" for the end credits, and the opening story says Mickey and Minnie 'were driving home from a picnic'. This is meant to allude to the Mickey Mouse short "The Picnic" from 1930.
Mickey Mouse mode also says "Through the looking glass" in the intro text, and talks about Mickey and Minnie falling into a mirror. This is a reference to how "Mickey Mousecapade" was somewhat connected to "Alice in Wonderland", to which "Through the Looking Glass" was a direct sequel.
Pete's appearance in the final batle of Mickey Mouse mode uses sprites adapted from Mickey Mania, based on the short "Steamboat Willie". His fire bats are replaced with pianos due to the absurdly high number of pianos in Mickey Mouse shorts between 1928 and 1935. The ending of Mickey Mouse mode references the ending of the short "Building a Building". Incidentally, these three Mickey Mouse shorts can be easily found on Youtube.
I really wanted to make the joke "Ex2's me, Princess!" somewhere, but I don't think I managed to include it anywhere.
As before, I'll give more blunt explanations to go with Dimentio's subtler clues...
1°) The Infinite Key
Spoiler
It's in the final dungeon. Specifically...
Spoiler
Hidden somewhere in Trigleeok's room.
2°) The Red Heart Ring
3°) The Red Magic Ring
Spoiler
Buy the blue heart ring or blue magic ring again when you already have one. There's a hint about this somewhere in the instruction manual I think, and an in-game hint in a secret door repair charge room in Old Hyrule.
4°) The Exp Ring
Spoiler
Check the Rauru shop that only opens at a specific time.
5°) THe Fairy Spell
Spoiler
This is also in the final dungeon. After you pass the 8 barriers, there's a second to the right where you have to use every means of jumping and climbing that you have to get up a long vertical chute. At the very end of this you can find the Fairy spell, behind a big thunder barrier. If you can't recall all the methods, there's a list below...
Spoiler
- The Roc's Cape and the Parachute Leaf - Optional: Dash-jump with Epona and the Ex1 button (not specifically intended for this area, but may help) - The Ladder, on a Somaria Block - Link's wall-clinging rope - Zelda's ceiling-clinging rope - The spinner, and jumping off of the spinner mid-track by releasing the button - Moving the ladder, or separated partner, with the L-2 Beetle
Thanks for the help you already gave me until now !
I'm a bit stuck in the Tower of Seline. I have one item (the bola), but not the second (???). I've done the entire bottom half of the tower, except for the room on the right side, a couple up from the bottom. I can get to that room, but once there, I can't figure out how to get into the stairway into what I'm assuming is the room with the 2nd item.
I'm a bit stuck in the Tower of Seline. I have one item (the bola), but not the second (???). I've done the entire bottom half of the tower, except for the room on the right side, a couple up from the bottom. I can get to that room, but once there, I can't figure out how to get into the stairway into what I'm assuming is the room with the 2nd item.
I think I know which room you're talking about...
Spoiler
A song of Wind will get you far...
Spoiler
I hear some of Zelda's songs do different things than when Link plays them...
Well, I used the song to be able to get to a point where I could walk to that room. Then I tried that song from several places in that room and I kept just banging into existing walls.
Well, I used the song to be able to get to a point where I could walk to that room. Then I tried that song from several places in that room and I kept just banging into existing walls.
OK, sorry to keep badgering you about this. I've pushed every single block I can reach, and nothing happens. I'm beginning to suspect that I'm entering the room from the wrong part. I reach this room by coming in from the extreme bottom right. Am I supposed to somehow get there from the left?
OK, sorry to keep badgering you about this. I've pushed every single block I can reach, and nothing happens. I'm beginning to suspect that I'm entering the room from the wrong part. I reach this room by coming in from the extreme bottom right. Am I supposed to somehow get there from the left?
Here's a map explaining the puzzle. It may still be a little confusing?
Spoiler
Unfortunately, the wind is a little janky so you may have to adjust your vertical position a little bit to go through certain parts. I find you need to be a little lower than you'd think.