I will be adding Feenicks' new sprites into my Firebird update soon.
#211
Posted 14 January 2020 - 05:23 PM
- Shane and Lüt like this
#212
Posted 25 January 2020 - 11:45 PM
Hey guys! So as you can see, Feenicks and I have been working on the tileset. After a few month hiatus, I'm working on this again. For now, we need:
- - -
Edited by Jared, 26 January 2020 - 01:04 AM.
#213
Posted 28 January 2020 - 01:06 PM
May as well suggest several extra enemy sprites:
Jumpin' Stalfos
Oracle sized Lynels
LTTP/Link's Awakening design Lanmolas
Anti-Fairies
3x2 body Gleeok with Skeleton version
Mothula
Edited by Great Glass, 28 January 2020 - 01:41 PM.
- Jared likes this
#214
Posted 28 January 2020 - 05:32 PM
May as well suggest several extra enemy sprites:
Jumpin' Stalfos
Oracle sized Lynels
LTTP/Link's Awakening design LanmolasAnti-Fairies
3x2 body Gleeok with Skeleton version
Mothula
Aren't Oracle sized Lynels the same as Zelda 1's size?
#215
Posted 28 January 2020 - 06:02 PM
Oracle Lynels are wider than 16 pixels when facing to the sides.
- Jared likes this
#216
Posted 03 February 2020 - 12:06 AM
Here's a link to the latest set: https://www.mediafir...pdated.qst/file
It has a lot to it, too much to put here. New dungeon combos, comboed gray scaly mountains, full enemy list, and more.
Next up, I plan to make more subscreens and add more tiles. Let me know if you use it, I'd love to see it!
Also, I am looking for both overworld and dungeon CSets. If anyone has any or can make them, I'll be so grateful!
Edited by Jared, 04 February 2020 - 08:22 PM.
- Reflectionist and Shane like this
#218
Posted 07 February 2020 - 08:25 PM
I have also been working on NPCs! Some are done from scratch, from a template, and some were just blood, sweat and tears. These will be in the next update!
Latest download link: https://www.mediafir...pdated.qst/file
Edited by Jared, 07 February 2020 - 08:44 PM.
- Shane, Sheik and Lüt like this
#219
Posted 08 February 2020 - 08:49 PM
I seem to be unable to load the latest version, it says that my version of ZC does not support the quest file.
Edit: Looks like you accidentally saved it 2.55, because it works with that version.
Edited by Great Glass, 08 February 2020 - 09:01 PM.
#220
Posted 09 February 2020 - 12:37 PM
I seem to be unable to load the latest version, it says that my version of ZC does not support the quest file.
Edit: Looks like you accidentally saved it 2.55, because it works with that version.
Who said it was an accident? It has a bunch of new features I'm making the file ready to use.
- Lüt likes this
#221
Posted 09 February 2020 - 06:51 PM
Are there any dungeon tiles you guys would like to see in the set? Floors, walls, etc. Let us know!
#222
Posted 12 February 2020 - 12:27 PM
Not a dungeon, but an easy-to-assemble Deku Tree would be nice. I just got out of class, so I haven't had time to search through the tileset just yet, but I do remember having to rip one myself the last time I tried using the tileset, and there were enough similar-but-not-identical tiles that assembling it was an absolute nightmare.
It should be pretty useful to have, since the Oracle games each had a Maku Tree, and of course there's the Deku Tree's appearances in Ocarina and Wind Waker, so you can expect at least one quest-maker (*ahem*) would want to implement one.
- Jared likes this
#223
Posted 16 February 2020 - 06:52 PM
Progress Report:
All NPCs have walking animations, including the Gorons and Zoras
Started working on animal NPCs, some taken from Harvest Moon and PureZC site; heavily edited.
Small preview:
If there are any NPCs or animals you want to see in the set, let me know! The cow may or may not be edited, though. My favorite edit is the sheep.
- Reflectionist, Shane, Demonlink and 1 other like this
#224
Posted 16 February 2020 - 07:43 PM
The cow looks fine. Glad to see you are still working on this btw.
- Jared likes this
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