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What did you accomplish today in ZC?


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#3886 Anthus

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Posted 26 October 2016 - 09:42 PM

Still haven't quite decided whether I'm going to make everything where it can be toggled on or off, though.

 

I would leave that in, since it was one of my favorite things about SM/ AM2R. I was kind of sad when I first played Fusion, and Zero Mission, and you couldn't toggle the weapons. :(

 

Playing Anthus 1st.Koten Quest. I really wonder if this has much to do with the original since I have a hard time to imagine that the quest has gotten so much easier for me only because I like the tileset a lot more.

 

It's probably easier cause you are a lot better at Zelda since the last time you played the first quest :P. This happened to me, when I replayed it myself, and I hadn't played Z1 in a few years. It does feel easier if you play ZC a lot.

 

I still kind of want to make a '3rd quest', and did start to a while back.. Hmmm.



#3887 MrPow

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Posted 26 October 2016 - 11:17 PM

Wow cavthena, that screen looks amazing!

#3888 Yloh

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Posted 30 October 2016 - 09:06 PM

I just made a quick time event in Zelda Classic.


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#3889 Titanium Justice

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Posted 03 November 2016 - 06:25 PM

Made a series of events that involves a desert split up into several sections divided by a wall. I believe this is going to frustrate some players, but at the same time, will hopefully provide a satisfactory experience.

There are several ways to these desert paths. Several to the east of the mainlands near where the player starts, one if you follow the mainlands north to the marsh and uncover a hidden area, and then several more if you travel through the mainlands, marsh, and volcano. When you flick a switch on one side of the wall, a path will open on the other side of the wall, urging the player to backtrack from one side of the loop to the other several times until a path unfolds to the final desert area.

Even once this is all resolved, there are several buildings that can be assumed to be the dungeon, but the dungeon will not be what one would expect. For the dungeon does not exist in a physical location that can be reached by means of traveling, but rather is accessed through the darkest depths of Link's mind, or something mystical like that. I dunno. You can figure it out once it's released. :blah:


Edited by Titanium Justice, 03 November 2016 - 07:13 PM.


#3890 Evan20000

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Posted 05 November 2016 - 12:36 PM

Got back into ZC after taking a few months off. Made a boss and a few enemies. At this point I'm just waiting for my partner to finish up his end, but you can never have too many enemies, so I'm passing the time scripting more.

#3891 judasrising

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Posted 05 November 2016 - 12:57 PM

Oh some moving Flamethrowers.....

 

FlameThrower.png



#3892 Evan20000

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Posted 11 November 2016 - 07:50 PM

Made a secret boss fight for an upcoming quest.
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#3893 Yloh

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Posted 13 November 2016 - 11:06 PM

Did quite a lot today.

 

Still haven't worked on Level 8, but I sure did do a whole lot of other stuff. 

 

Did some planning for the Final Level! Oh boy is that level going to be something. 

 

Made a simple but unique puzzle. If you solve the puzzle incorrectly, you will die.



#3894 NewJourneysFire

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Posted 15 November 2016 - 04:38 PM

Photoshopped Moosh's face unto this huge mechanical robot thing and imported it to Zquest. It looks both retarded and glorious!

 

Most successful day ever. 


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#3895 Moosh

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Posted 15 November 2016 - 04:44 PM

I did a Z3 scrolling again. This one's a little better organized than my previous attempt. I suplex the ZScript just because I can. :D


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#3896 Evan20000

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Posted 15 November 2016 - 04:47 PM

Implemented 3 difficulty settings for my new quest. In addition to adjusting the damage of enemies, it also adjusts the droprate of health items.

#3897 NewJourneysFire

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Posted 15 November 2016 - 04:51 PM

I did a Z3 scrolling again. This one's a little better organized than my previous attempt. I suplex the ZScript just because I can. :D

 

Saffith posts a Mega Man level with impressive side scrolling, and it goes right to Moosh's head and turns to an obsession. I'm sure Moosh has probably lost a full day of sleep over this. :P lol


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#3898 Evan20000

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Posted 16 November 2016 - 11:07 AM

rMLwO5N.png
Gold Monster Sighting!

They're rare, but drop a ton of rupees when they die so keep an eye open for them.
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#3899 Nightmeres

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Posted 16 November 2016 - 03:46 PM

i finished a block puzzle i had trouble with, where light is your freind

http://imgur.com/KsMU7bA


Edited by Nightmeres, 16 November 2016 - 03:51 PM.

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#3900 judasrising

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Posted 17 November 2016 - 02:17 AM

i finished a block puzzle i had trouble with, where light is your freind

http://imgur.com/KsMU7bA

Great screen , i just love the tileset.


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