But anyway, the good news is that I come bearing tiles. I'm not going to talk about the other screenshots really, because I want to explain the tiles instead.
I can see how people might want a cave that is visible behind a waterfall. It's a little obvious, but maybe you want to be obvious sometimes, rather than make the player guess that they have to walk into the waterfall. So, would you like something that looks like this?...
If so, you need just one tiny tile.
That's right, only one. The rest is combo work. Here it is:
It's a translucent cave overlay. I know, it's hard to see on black, but rip it into ZC and look at it in the pixel editor; you'll be able to tell what it does if you do that. Here's how you use it:
- Go into the combo list and make a second copy your normal waterfall combo. Keep the appearance the same, but change the new combo's combo type to "Cave" (any type of cave). Make sure the bottom half is walkable. You can make it another kind of warp if you prefer, actually, if you use the correct walk flags.
- Rip the cave overlay in. Create a combo for it. No walk flags, animation, or combo properties are needed.
- Put the "cave" type waterfall combo on layer 0.
- Place the cave overlay you ripped on layer 1 or 2. Make sure that layer is translucent (a.k.a. transparent).
- Build the rest of the waterfall around it. Make sure the area in front of the cave is swimmable water so the player can get to it. And don't forget your warp return point!
This is a very simple fix. There are much more complicated ways to do it that will elicit a fancier appearance. But if you just want a translucent effect where the cave can be seen through the waterfall ripples, this method should work just fine.
P.S. -
Pabro's Pic is my favourite one. Nice pure-shot. ^^
Er, it's the Dance of Remembrance tileset, and Pabru's name ends with "u."