Jump to content


[CLOSED] Majora's Mask Zora Boomerang

  • Please log in to reply
No replies to this topic

#1 venrob


    Scripter / Dev

  • ZC Developers
  • Real Name:Rob
  • Gender:Male

Posted 07 August 2018 - 05:18 PM

I'm looking for a script so that when a player uses a particular item, it will fire a boomerang in the style of the Zora boomerang from Majora's Mask. To be specific, it should fire two seperate brang lweapons, which should move in an arc. They should be fired at a 45 degree angle in front of Link, one to the left, the other to the right. They should go no farther than 2 tiles to either side before curving back in.


They should converge 5.5 tiles (88 pixels) in front of Link. They should not return until they have converged in front of Link, meaning they should be able to hit multiple enemies on their path. They should deal 4 hp of damage to any hit enemies, as well as stun them, unless they have a "Block" or "Ignore" defense for boomerangs, in which case they should be completely ignored.


After they converge in front of Link, they should continue back to Link in the opposite arc (read: the boomerang which goes to the right returns on the left, and vice-versa). This should also correct for Link moving while they are out. If this is too difficult, having them return to where Link was when he fired them and then disappearing, or simply having them return directly to Link via default brang behavior is fine.


They should be able to move over solid blocks without issue, unless they hit a "Block BRang" or "Block All" combo type.


Example of arcs:



If you need anything clarified, please ask!



EDIT: Again, ended up getting it done myself before I got a response. Zora Boomerangs in action: https://youtu.be/Kn7EhCus4BI

Edited by venrob, 29 August 2018 - 10:27 PM.

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users