Jump to content

Photo

A couple requests


  • Please log in to reply
2 replies to this topic

#1 klop422

klop422

    Evil Crazy Mastermind

  • Members
  • Real Name:Not George
  • Gender:Male
  • Location:Planet Earth

Posted 01 July 2018 - 10:15 AM

Just a couple of thins that I hope aren't too complicated...

First, could I have a modification of Hoff's Message Script, which makes the string only play once per visit to the dmap?

Second, a script that makes enemies not return to a room until you leave the dmap and come back?



#2 ZoriaRPG

ZoriaRPG

    The Timelord

  • ZC Developers
  • Gender:Unspecified
  • Location:Prydon Academy

Posted 01 July 2018 - 06:58 PM

To the dmap, or the screen that runs it? If by dmap, then no other screens on that dmap would run the script, even if the message differs.



#3 klop422

klop422

    Evil Crazy Mastermind

  • Members
  • Real Name:Not George
  • Gender:Male
  • Location:Planet Earth

Posted 02 July 2018 - 06:18 AM

I was intending both by Dmap, but I'm also using the same message script to play a message on the first room (which was intended to do the same).

Basically, I'm using one string as a Dmap Intro string (which would be convenient to do once per Dmap no matter where you enter, in case of multiple entrances - so you can't enter one way, then see the message when you try to exit by the other way), and another one in the boss room, for the boss to talk to you (this is also why I want to have the enemies disappear when you defeat them). The issue is that in some of my dungeons you can go back into these boss rooms before you leave, meaning awkward repetition of lines and a revived boss.

 

If there's no way to work around this (I do have a dungeon with two bosses), I can work around the ability to return to the boss rooms (meaning I won't need my second request).




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users