I have updated the script now to the database as well as inserted it into the tileset. However, I probably won't end up pushing a tileset update until early next month. I'm working on some light combo page re-organization as well as further combo page additions, for example:
Mountain mounted dungeon entrances have been moved to be under the more scenary based dungeon entrances in the combo page, more of them have also been properly comboed. In their old place I added in combos for a few mountain scenery effects. Skybox and weather effects have also now properly gotten added. I also had a look over the weather effects animation and tweaked a bit to look better. Mountain edge tiles have been added, due to the nature of how those are meant to meld with the skybox they use CSet displacement +1 on certain 8x8 parts, there is also a transparent set comboed for those who'd rather use layers or FFCs for it.
There are some other tweaks that I have done, but there is more stuff I'm looking over. I have started to re-organize part of the script database too, mostly this means that a new file is used as the main file to import when importing the entire script codebase. Said file is also meant to be the file end-users who are not script savy edit: It contains the most obvious and general script options that you'd want to tweak when using the tileset, or, rather, it will. Currently it only has a few misc things it, but some are quite important, like: Where on the HUD the numbers for how many seeds you have left when using the seed shooter/satchel is drawn.
I didn't really plan on pushing another update for 2.53, which is why I started working on the script re-organization. Anyway, expect the update early next month, there is another thing that will be packed in with it but that will have to remain unsaid for now.