Freefrom Enemys
#1
Posted 01 July 2017 - 08:17 PM
#2
Posted 01 July 2017 - 08:24 PM
Enemy 0, Enemy 1, Enemy 2, etc...
#3
Posted 01 July 2017 - 08:41 PM
#4
Posted 01 July 2017 - 09:19 PM
Do you mean like this?
ffc script spwan_npc_here{ void run(int npc_id){ npc n = Screen->CreateNPC(npc_id); n->X = this->X; n->Y = this->Y; this->Data = 0; this->Script = 0; Quit(); } }
That will spawn the NPC (ID provided as D0) in the exact position of the ffc.
Edited by ZoriaRPG, 01 July 2017 - 09:19 PM.
#5
Posted 01 July 2017 - 09:34 PM
#6
Posted 01 July 2017 - 11:28 PM
thanks alot that really helps me alot
Not a problem, enjoy.
For anyone who was curious: No, you cannot use an ffc with a combo that has an inherent Enemy Placement flag to do this. Those are not scanned when determining where to spawn npcs, although we may be able to do something about that, in the future.
Edited by ZoriaRPG, 01 July 2017 - 11:30 PM.
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