OK, I just finished Prototype 6T, which was AlphaDawg's AGN 3rd Quest mixed with the party system, and I have some final passing points on the 3rd Quest.
1. The party system did provide a substantial nerf, but IMO, not enough, especially if this wants to be considered with package-in with a new overworld. 7, 8, and 9 get brutal, and if you do not know what you are doing, you will get slammed. Very hard.
2. I'm going to write something in defense of AlphaDawg first. This quest fulfulls his design. It particularly had an anti-speedrun feel, and was designed to be played with patience and slowly. On his defense, he did a very good job on this. However, it was more to win an award than to please the player.
3. On that note, this is definitely not suitable for package-in play or stand the test of time. I think we made the correct decision to remove this and to put something more playable eventually in its place. AlphaDawg still deserves his place in history and to be recognized as a contest winner.
Now, could this quest be saved? I think yes, but not with just "10th enemy has the bomb" and maybe the party system. It needs more work than that. I think it needs more like a James Quest to James Quest: Remastered type of remake, with at least enemy editor enemies and a removal of a lot of the late game statues that just totally disrupt the game (even with James around tanking them. Sometimes the enemies in tight spots make it impossible to use Zelda to shut them off). I could probably pull this off, but once again, it's not my call, and AlphaDawg is not here. I'm not sure he'd like it, approve it, or want to do it himself. The best I could do is make a beta of it, save it for later, and hope he comes back like Shadowblazer did and approves (and that's if I'm lucky)
There will always be hardcores that push the limit. If you can take the frustration and want the achievement of busting standard play at its worst, then this is the quest for you. Otherwise, probably not an enjoyable experience.
-James