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#16 MeleeWizard

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Posted 17 November 2014 - 05:26 PM

Part 10
 
Block pushing puzzles are fine on their own, but I think it gets a bit much when you end up going through the same room multiple times.


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#17 MeleeWizard

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Posted 19 November 2014 - 04:44 PM

Part 11

 

I've already seen some comments bemoaning the uber-gauntlet, but frankly the only reason I was paying any attention to how long it took was because I was recording it.  This isn't the only time I've been through stuff like this (12 Palaces and Zelda Deluxe 2 come to mind), and even though I couldn't get the final prize (yet), I'm satisfied with what I did get.



#18 MeleeWizard

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Posted 21 November 2014 - 04:56 PM

Part 12
 
My main thought on this new world I find myself in is if it needed to be as spread out as it was.  Also HOLY CRAP that's a lot of very nice stuff for sale.


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#19 MeleeWizard

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Posted 23 November 2014 - 01:04 PM

Part 13
 
Honestly, I had never seen infinite money before, so I don't really know how it interacts with certain things.  I've also never seen a boomerang with a magic cost.  Maybe it has some extra function I'm not aware of.


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#20 MeleeWizard

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Posted 25 November 2014 - 01:53 PM

Part 14
 
I can imagine LinkFan's thought process when making Ganon's Temple:  "You know, the last dungeon from the original LoZ was great, but you know what would have made it even better?  More secret passages."  On the other hand, the invisibility gimmick from Light Temple was pretty unique.


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#21 MeleeWizard

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Posted 27 November 2014 - 07:39 PM

Part 15 (Final)



#22 LinkFan212

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Posted 30 November 2014 - 09:10 AM

(Wish I could quote the Part 14 thing) Making that dungeon was A LOT harder than I expected. Your pretty much right on my thought process, but when actually getting into it...it was SO much hard them I wanted it to be. I got more lost making it than even playing it! xD





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