this project is a revamp of Glenn The Great's cgbz tileset, but built from the ground up to address some of its organizational downfalls.
some points i'd love to hear comments on:
- the color palette, is it accurate enough to pass for a Gameboy game?
- does it feel like you can use this to make a quest?
- is it organized?
- what tiles are missing? what tiles should be removed?
- are there mistakes and problems with the set?
suggestions and criticisms are always welcomed. thanks a bunch!
download (updated dec 23 2007): http://www.box.net/shared/lu9mjpqyrp
screenshots:
changelog/todo:
dec 22 2007:
- dx cave 1 and 2 palette fixed
- white sword now looks like LA sword
- added new palettes: original gb, sword and shield 2, tarm autumn, symmetry city red
- added Joe123's dx overworld and forest palettes
- added biggoron to scrap
- added stormy sky
- added simple minimap tiles to scrap
- oos palettes fixed again
- map 1 created to preview palettes
- added some missing floor tiles
- organized palette list
- tweaked some colors in random palettes
- some combos have been deleted or moved
dec 21 2007:
- fixed the oos palettes
- edited the readme
- more tile and combo shuffling
dec 18 2007:
- moved some scrap tiles into the main tile pages
- shuffled combos around to make them easier to use
- added transparent-edged mountains
- tweaked blank spaces between categories
- ptux overworld palettes added
- added some tiles from dor and ptux
- flipped palette greens to better match bushes and tall grass (idea by Joe123)
- replaced ptux bush leaves with more accurate leaves
dec 17 2007:
- changes based on Phoenix's The Dark Wizard quest
- changes based on Joe123's The Fort Knights quest
- edited sand tiles
- added Joe123's custom palettes
- added Joe123's custom tiles and rips
- added Joe123's Link falling and ocarina tiles into scrap
- added two new combo categories, 'from dgn' and 'from ow', to indicate combos that are natively dgn or ow but, for convenience, are located in the opposite category (idea by Joe123)
- more minor tile edits
- barred doors should now look right for ow walls
- imported a few original cgbz tiles
- combo'ed some previously-scrap tiles
- added various DoR tiles to scrap
- moved tiles, combos, and blank spacings around
- added Phoenix's full rails and borders
dec 14 2007:
- some dgn floor tiles had wrong colors, now recolored
- added push blocks into the scrap pages
- various minor tile edits
dec 12 2007:
- edited some tiles
- added underwater treehouses to scrap page
- added a missing passageway tile
- multi-directional combos are now consistent
older changes removed to save space.
todo:
- forest transparencies don't work in 192b183, how to fix?
- make tileset ready for zc 2.5? how?
- add all the dungeon door sets?
- add door and fire animations?
Edited by Akkabus, 23 December 2007 - 03:31 AM.