I placed down the spinning tile combos and a shutter. How do I make it so that the shutter opens when all the spinning tiles are gone?
How do I make spinning tile rooms?
#1
Posted 28 July 2018 - 11:11 AM
#2
Posted 28 July 2018 - 01:02 PM
Got no simple solution, unless you script something. You could use combo cycling so the shutter opens itself at just the right time, or make an autowarp combo appear to warp you to a duplicate screen where the shutter opens. Or use enemies->shutter/secrets and have an invisible, invincible enemy in the room that tribbles into a 0 HP enemy at just the right time.
- Anthus likes this
#3
Posted 28 July 2018 - 03:35 PM
How long is a tick?
EDIT: It doesn't work.
Edited by Mlvluu, 28 July 2018 - 03:43 PM.
#5
Posted 28 July 2018 - 05:33 PM
Doing this isn't gonna make the replies come quicker. In fact, it may just make some not want to help.WHERE ARE THE REPLIES!? WHERE IS THE HELP!?!?
Have patience. Most people who have viewed your thread probably don't know how to do it either, myself included.
Getting a legit tile room with JUST the editor is gonna be a pain. Personally, I'd just forget about it for now.
However, I'll see what I can do.
I know someone who has done this so I'll ask him how he did it and if he gets back to me, I'll get back to you.
For now, just wait. Maybe someone will know before I get back.
I will say that ONE tic is equal to 1/60th of a second. If you want to see how many tics a specific number is, try this...
Go into Screen Data->Screen Flags.
Play around with the Timed Warp option, but DON'T actually set it up.
Just use it as a calculator, since Time Warps also work in tics.
- Anthus, Shane, Avaro and 3 others like this
#6
Posted 28 July 2018 - 07:42 PM
I believe it's as simple as placing combos that cycle into spinning tiles.
But to get them to come at Link one at a time each tile has to have an additional combo it cycles through.
#7
Posted 03 August 2018 - 03:23 PM
Read the post.
- coolgamer012345 and Matthew like this
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