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Rupee thieves?


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#1 symbiote01

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Posted 30 August 2017 - 01:47 PM

Do we have a script that we can attach to an enemy that, when Link collides with them, causes Link to lose a random number of rupees in a circle around him?  That he has to rush to pick up or they disappear (relatively quickly)?  That said enemy is also attracted to and will try to pick them up, then flee (perhaps to a set point /mousehole/etc)?  Thieves, rats, rupee-likes, and that sort of thing would do well with this.

 

Bonus if the rupees bounce and interact with solid objects/water/etc.



#2 ywkls

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Posted 30 August 2017 - 02:12 PM

Maybe something like this is what you're looking for?

 

Thief test quest

 

I made this for Enemy of the Month a while back and it has several different settings.

At present, the only thing that would keep any enemy from using it is the fact that it forced the foe to move towards Link until it hits him.

 

Additionally, the enemy will attempt to gather the items that are dropped.

 

See this topic for a more thorough description and a video of the thief in action.

 

EOTM #23

 

I can probably modify its behavior fairly easily, as well as add other varieties of items that it steals. I might even submit it to the database soon, since it's pretty much complete as is.


Edited by ywkls, 30 August 2017 - 02:12 PM.


#3 Timelord

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Posted 04 September 2017 - 09:02 AM

You may also like this nasty bugger:

https://github.com/Z...tealItem_0.5.zs

Enemies that steal drop items, and carry them off.


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