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#16 Cereal Guy

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Posted 16 December 2012 - 11:48 AM

Read the second post, search the combo id of the enemy and put in the enemy attributes 11. Search the number of the ffc and put on the enemy attributes 12.

#17 Da Masta Sord

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Posted 16 December 2012 - 11:49 AM

I found out what it was

#18 Jenny

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Posted 16 December 2012 - 11:50 AM

QUOTE(Cereal Guy @ Dec 16 2012, 11:48 AM) View Post

Read the second post, search the combo id of the enemy and put in the enemy attributes 11. Search the number of the ffc and put on the enemy attributes 12.
Or that to put it simply. icon_heh.gif


#19 Da Masta Sord

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Posted 16 December 2012 - 11:58 AM

Attributes 1 I don't see it in the custom enemy maker I just see 2 to 12

#20 Cereal Guy

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Posted 16 December 2012 - 12:01 PM

What?

#21 Da Masta Sord

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Posted 16 December 2012 - 12:05 PM

yeah I see this

fixed distance [yes]
miscattri 2:
miscattri 3:

and so one to 12

#22 Da Masta Sord

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Posted 16 December 2012 - 12:07 PM

FOUND OUT WHAT WAS THE PROBLEM derp...was setting the enemy type to wallmaster

#23 Da Masta Sord

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Posted 16 December 2012 - 12:12 PM

what do I do with the ffc

#24 Jenny

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Posted 16 December 2012 - 12:14 PM

Set the type to "other"

#25 Cereal Guy

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Posted 16 December 2012 - 12:21 PM

QUOTE(Dragonite @ Dec 16 2012, 11:14 AM) View Post

Set the type to "other"


Yeah, try this.

#26 Da Masta Sord

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Posted 16 December 2012 - 12:24 PM

yeah I tried and it worked but what does attribute 1 mean

#27 Cereal Guy

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Posted 16 December 2012 - 12:26 PM

QUOTE(Da Masta Sord @ Dec 16 2012, 11:24 AM) View Post

yeah I tried and it worked but what does attribute 1 mean


Set the attribute 1 to 2.
Set the attribute 2 to 3.

#28 Jenny

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Posted 16 December 2012 - 12:27 PM

Basically, every enemy has attributes, and with these scripts you set different actions to the enemy to set how it behaves.

#29 Da Masta Sord

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Posted 16 December 2012 - 12:28 PM

and attribute 11 and 12

#30 Jenny

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Posted 16 December 2012 - 12:33 PM

Attribute 1: Pause in 60ths of a second while the enemy is in the air
Attribute 2: Pause in 60ths of a second while the enemy is on the ground
Attribute 11: Combo to use for the ghosted enemy
Attribute 12: Slot number this script is loaded in

these are what you should be worrying about.


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