thank you!
I finished it.
cool!
*I hate the sand tiles. They hurt the eyes.
hmm... I'm sorry. I wonder if others have this issue.
*What's the purpose of the keys?
to be implemented. they are to serve a planned purpose.
*The lens are useless. They don't reveal anything. I'm in 2.5
they are just a simple tool that will allow you to see a select few things. I don't plan for them to be particularly useful. I may even take the item sprite out and have it be one of the learned skills like few other "items." --hmm... I probably did have some sort of plan for the skill (item) on a particular late screen. here's hoping I can hold on to the concept through furthering the sequences at the end of the game.
No reward here. Too hard for nothing =( There are many empty gifts in the quest
come back and try them again. they are like grass or bushes with occasional drops. the arrangement and frequency of these will be tweaked for difficulty balancing as things change, most likely.
It's not a good idea to have a invisible gibdo here. Cheap (I can't see it with the black background)
the invisible enemies serve a theme and become more logical as the game progresses. at least this one is fairly early and only about 24% likely to give you trouble if you walk straight through the screen. there are signs and clues, though, so I don't feel too bad. this concept is staying in the game and the accessibility of the cure item is good enough, I believe.
Bugs:
There are invisible solid ground combos here. Below the sprite.
yes! thank you! that is very helpful. I'm sorry for the error and I'll be sure to fix it! this is great, as I doubt I('d) have found it on my own.
This is what happens when I break the policeman shield. No sprites.
I do not understand this. if I change the rule will it fix it? where are the sprites in the sprite page if I add something? I need help understanding this issue. I think you use a certain method or item to take the shield from the darknut pigcop. am I right? then there is no sprite for the changed enemy, right? I've never had any understanding of this concept. I've never taken the shield form a darknut and I don't understand how it is done nor how to accommodate it within ZQuest. I'd appreciate a followup here, sir.
Well, like the last year, I love the idea and the tileset. The best advice that I can give is switching the quest to 2.5. In 2.5 you can get a lot of inspiration with the enemy editor and balance things in a quite easy way. You would have control of the drops and damage. Also, you can modify sound effects in 2.5.
not going to happen. this is a 1.90 quest and will stay there.
Be imaginative with the items, add more type of tiles, add more animations to make the quest more lively, be creative with the screen design... I don't know what more to say. You should have the whole thing planned beforehand. I would love to see it finished.
thanks! I'd love to see it finished, too. I am very thankful for the inspiration and the task of fixing the error which will get me into the editor again. please respond with as much help as you can for the darknut issue. what did you do and what happened? what can I do to fix it? where are the sprites located that failed to appear? am I understanding this at all?
Edited by trudatman, 19 March 2015 - 12:31 AM.